Search results

  1. E

    more randomized encounters?

    I'm not about to commit myself to modifying scripts and all that yet. Editing MSG files in notepad would be sufficient for me. Would there happen to be a list of which dialogue files correspond to which character, to make life easier?
  2. E

    MOD : NPC Enhancement - Miria 1.0

    I'm talking about the bugfix patch, not the restoration project. If I were going to play with the Restoration Project installed, I know it would surely be a different story. But as far as I know the bugfix only fixes very minor bugs with Miria.
  3. E

    Hubologist appearance while wearing Bridgekeeper's Robes

    In the detail I mean, which tool, which procedure cause right now for me it is too technical... I don't even remember there being robes of so many colors. I remembered there were the hubologists robes and the awful Children's robes, that was it. I'll give recoloring the black robes a shot...
  4. E

    MOD : NPC Enhancement - Miria 1.0

    That's a shame. What do your scripts for Miria do, anyhow? Will gameplay be significantly affected if I replace them?
  5. E

    more randomized encounters?

    I was thinking of editing the existing ones. Namely the MP ones. The Knights all have the powered armor appearance, so how difficult would it be to edit their dialogue to make them sound like they were Enclave patrolman searching for a giant rat who ate a prototype nuclear grenade?
  6. E

    MOD : NPC Enhancement - Miria 1.0

    I always thought Miria deserved better, being the only female NPC, and want to install this mod for my next playthrough. But -- is it 100% (or at least 90%) compatible with killap's patch, since it replaces proto files?
  7. E

    more randomized encounters?

    On a side note, how complicated is it to create new or even edit existing special encounters? I've always wanted to replace with the Monty Python encounters with something less zany (I like MP, but for god's sake).
  8. E

    Hubologist appearance while wearing Bridgekeeper's Robes

    Anyone have any idea what the hubologist FRMs are called? Some kind of list somewhere? I'd like to give recoloring the BMPs a shot.
  9. E

    Our time MOD

    I've always wondered myself why people expend so much effort and often end up burning themselves out modifying inventory items and (even harsher) critters instead of doing anything about the scenery, which is probably more important than the look of NPCs.
  10. E

    Hubologist appearance while wearing Bridgekeeper's Robes

    The B-Team mod, to my knowledge, did something like this successfully with scripts. And I did consider recoloring the robes black (can't stand the default purple one) myself, but there are hundreds of mind-ripping frames to work on. Are the hubologists' robes actually identical to the purple...
  11. E

    Hubologist appearance while wearing Bridgekeeper's Robes

    Which scripts would I need to edit in order to make my Chosen One look like a hubologist while wearing the Bridgekeeper's Robes? Would there be a tutorial for something like this lying around collecting dust somewhere?
  12. E

    Fallout 2 NPC Armor Mod

    Can't find one anywhere, chief.
  13. E

    Fallout 2 NPC Armor Mod

    (1) That's terrific, especially since I was just about to go through my regular yearly replay. (2) Any word on that script tutorial, anyone?
  14. E

    Fallout 2 NPC Armor Mod

    Hate to bump an ages-old thread, but since I couldn't find anything through searching I reckon it's better than creating a new topic. Is the npc_appearances_killap patch compatible with the final release of killap's unofficial patch? If it isn't, where would I find a tutorial that teaches me...
Back
Top