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    Exit grid problem for special encounters

    Yes, but that is my only save, which means that my guys are stuck in that special encounter and cannot leave. Which further says that I have to start from the beginning. So, there is no way to fix this?
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    Exit grid problem for special encounters

    I have a save while being stuck in one of those encounters. Any ides other than starting again?
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    Error! Could not create primary and back surfaces.

    Hey Tito, could you help me with some tactics problem? My problem is this: I have only one save and that one is somewhere near the middle of the game and my characters are in the CPF vs. PFC special encounter, and I cannot exit from it. All of the characters stand on the green exit grid, but...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    I have gained an impression that the bald-guy appearance is the one closest so far, am I correct?
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    You can always use memory modules, perks, that zeta scan in SF or NCR; or wear shades for CHR+1.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Yes, he was removed from the game entirely. The only living humans there are the three potential NPC ones in the tubes.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    As I understood, the man who did the music for Fallout 1 and 2 has now remastered that same music and posted it on this site :http://auralnetwork.com/releases They will be available for free download soon, so they might be used in future releases of RP, right?
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Yes, the first time I spotted that problem was in Klamath, with the robot, but I had some problems with the deathclaws in Abbey.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Nope, I checked. And I can see that green silhouette around them for around a second and they just pass the turn.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    One more bug, not sure is it vanilla or RP one: some NPCs, usually Marcus, skip their turn and just don't do anything. They have full or most of their health, armed with a weapon and set to "AGGRESSIVE", but nothing, just skip their turn even though they could be of a lot of help.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    The Restoration Project includes the killap's unofficial patch, so there is no need to install it if you're going to install RP.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    I was thinking about this little thing, it's not a bug, but listen to it: There is a monk in Abbey who plays Tragic and you have an option to escort him to Gecko so he can play Tragic with Wooz. So when you do it, you're instantly teleported to Gecko, but without a car, even if you have it, so...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Found one strange glitch : Bill, the trader at Abbey, has some messed up dialog tree. When I want to buy the armor for Marcus, the game treats my answer as a no, but when I say something like "let's get out of here Marcus" the trader takes my 3000 cash and gives the armor to Marcus. Plus, dialog...
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    Fallout 2 Restoration Project Gameplay Thread

    Thanks, it worked. Can you please tell me how to get that ERSI ( I believe it is called) gel ?
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    Fallout 2 Restoration Project Gameplay Thread

    I finally came to the blue level, and there seems to be a laser-protected grid, how do I pass it? Do I have to shoot all the wanamingos or what? (using RP 2.0.2e)
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Yeah, sorry, well, I wanna know how to pass it, since I'm running in circles. Can you give me a link to the gameplay thread, it would be most helpful.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Does anyone knows what do to in the new EPA?
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Yes, I thought about that, but I guess the makers of the game thought something like this : "Let's just give the poor fella at least one follower in case he didn't know what's Charisma for" or maybe one follower is the minimum.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    E rodjo ovako... You have only one point to charisma, so he won't join you because you probably have Sulik in your party, right? the deal is : numebr of party members you can have is your Charisma score divided by two. So having only one point, you can have one party member. Only when you get...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Thank you, it helped me very much, it all runs good now.
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