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    NMA's Opinion On Vehicles

    Well, actually, in the FO3 DLC, the Operation Anchorage does have hover tanks and of coz, those droids in Mothership Zeta. And, just like my airship thingies, "hovercar" can somewhat get away from the "bumpy drive" issue that is a real pain in the A$$ for FNV car...
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    NMA's Opinion On Vehicles

    I agree with what you say in principle. In fact, I always suppose there should be some "Nordic tribes" similar to Mongolians or Gypsies , have lots of brahmin,, cars run by brahmin shit, and wandering around the great plains for loots. But a fallout with too many cars may looks like mad max or...
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    Why does Bethesda continue to snub New Vegas?

    Or, because if they utilize/mentioned anything from FNV, they have to pay that 3rd party for the IP.....
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    NMA's Opinion On Vehicles

    That's just a suggestion, personally I don't want to consider FO3/4 as canon at all. But if anyone is building airship at the DC, BoS (or some remnants of US governmant/military) is the most likely one to have the tech and the need for that. But even if they have the tech, they are extremely...
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    Will we ever see a Fallout that takes place right after the great war?

    How about a story about the creation of BoS (and probably the enclave) started from Marxson arrived the FEV facility? That happens around that time and fit the FO lore.
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    NMA's Opinion On Vehicles

    I can answer your question with a question: Does Todd ever care about fans of original Fallout series at all? Probably for "immersion" ........I totally agree with you, most efforts should be on the settlements or quest areas. FO1/2 get away from the issue of world map too small by limiting...
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    NMA's Opinion On Vehicles

    Or, the BoS outclass was building one (at that airport of broken steel) in order to go back to Chicago .... And settlements like Paradise fall and Megatown need to "open-up" as well. The "walk-around" I can think of (as a temporary measure) is a strong wind (a kind of invisible wall, airship...
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    NMA's Opinion On Vehicles

    If they are unable to "open" those "suppose to be open" cells, then, yes, that's one way to do it (just like the car in FO2 or the mobile truck base mod in FNV/TTW). However, even in the map of FO3/4 (or FNV) as is, we can "walk around" this issue by some very strong air defense(meat wall)...
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    NMA's Opinion On Vehicles

    Nope, but it works. Isn't it?
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    NMA's Opinion On Vehicles

    One problem for a car is that, a good map optimized for driving and a good map optimized for walking doesn't really match. Just use a map in FO3 as example: you driven the the DC outskirt, went through the subways, and now, you are on opposite side of the ruin, without your car. "Vehicle...
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    Your favorite parts of Fallout 4?

    Even that "nice little touch" may be "referenced" from FNV mods: The mod called niner called the courier as "Six".............
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    In San Francisco, too beat dragon or the other one, we are suppose to beat 5 of their followers to prove yourself. It suppose not to kill them. However, if I end hostile when the opponent has given up, I am stuck inside the ring unless if finish (kill) him off. Is it what suppose to be? Or is...
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    How much should the player be allowed to shape the factions ?

    It depends on faction. For small and less established factions such as Powder gangs, you would have lots of room to shape it. You take over the gang and you are in control. For big, established factions such as NCR, Vault city or BoS, it is more likely they shaped you. NCR is more easy going...
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    The deluxe version

    Just wonder, in the deluxe version, the main different is an extra copy of The Bard's Tale and 3 novels. Are they worth the extra $20?
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    A question: With RP2.33, the plated boxing gloves at the basement of the shark club has become a normal boxing gloves, is that a bug or intended?
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    Fallout 5 Predictions Thread (with EXPLOSIONS!)

    Seriously, if they are so attached to power armor, BoS and those monsters, why don't they wrote a story of THE CREATION OF BROTHERHOOD OF STEEL. It has plenty of prewar stuff to loot. It has a post-nuclear blast ruins. It has the big evil boss and white knight. It has Power Armor It has FEV...
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    Fallout 2 mod My game has some problkem with Burn's Fo2 Tweak

    Thanks mate, Also an update for the unlimited carry weight issue. That bookshelves gives that max weight message if I click certain part of it, and is fine on other part........ Is there any updates on the unlimited follower?
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    Fallout 2 mod My game has some problkem with Burn's Fo2 Tweak

    A separate thread from this discussion:http://www.nma-fallout.com/threads/how-to-install-burns-fo2-tweak.211182/ The Fo2 I got: A clean FO2, then RP2.33 (default full install), SFall3.81, and then FO2Tweaks (with Ddraw.ini from origional RP2.33) Issue I have so far: 1. Unlimited carry weight...
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    are you okay with ugly characters?

    Those who wants to make a realistic face/"face that make sense" for their character should have a look those face reading thing: You don't make an idiot/imbecile character to have a wise face with philosopher forehead (unless he is pretending or he has brain damage) or a "clever ice queen" with...
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    Fallout 2 mod How to install Burn's Fo2 Tweak

    BTW the way I install it: I clean FO2, then RP2.33, SFall3.81, and then FO2Tweaks (with Ddraw.ini from origional RP2.33)
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