Search results

  1. Cambragol

    Fallout 2 mod Fallout: Sonora

    That one is not used in the end slides. The other two are. Incidentally, the first slide is one of only two that use in game shots, like Fallout 2 - Fallout 1 uses only 2D images/scenes and no in game shots for end slides. Did anyone find the 'in game' end slides off-putting? I was of a mind to...
  2. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I see it now. I had 'Match Case' on when searching. Pipe Rifle seems like a good candidate too, however, with the 'Zip Gun' in the Fallout 2 files, and it not actually being a rifle, I'd have to lean towards the Zip Gun. I already updated the wiki. ;)
  3. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    You are correct on this one, as I just literally translated that term. I've never heard of a zip gun, or slam gun, but if those are accepted names for improvised guns, they could be a good replacement. I couldn't find a 'zip gun' in the Fallout 1 or 2 dialogues, but it still seems good as an...
  4. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    The Mexican SMG has already been fixed a few updates back. However, the IRP was not, so consider it fixed, and thanks! For the IRP I am going to have to blame completely fake 'AI' answers, which concocted an entire story about how IRP is an actual acronym used in the US Military, which upon...
  5. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I think I am okay for now, thanks. I found an issue in the original order of the end slides, and wanted to check it. Also, fixing end slides for an 800x500 version.
  6. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Hubal - you should be able to zip it up, and attach it right here, or through a direct message. If it is too big, then maybe a file service of some kind?
  7. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Question: Does anyone have a save right before the end slides?
  8. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Adding an s, after an apostrophe for possessives with names, is intentional. For names it is accepted, though some style guides differ. If it is not a name then it is an error, so I'll fix those.
  9. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    That's pretty close then. A tutorial is a nice idea. I had an urge to create some kind of 'dialogue path' parser, to make reading through the dialogues easier, but in the end I just followed the scripts. Still, some kind of system to make the path through the dialogues in the dialogue files...
  10. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Cool, got those. Yeesh, I made that mistake a lot. Screenie looks good. I guess you are very close now then? No prob. That is my main goal. A good experience for every classic Fallout fan. I hope lots of people get to experience over the coming years. And soon Spanish speakers will be able to...
  11. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    That can be done. I already fixed the script tfor padre at some point, so I can do this for completeness. I will be in the next version.
  12. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Fallout 2 CE can display any resolution you want to play the game at. Map edges will also be hidden if you add 'HiResMode=1' to ddraw.ini
  13. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Thanks NovaRain - I knew this and thought it already reflected those tweaks. I have corrected it now as this change to small/big guns has caught more than a few people.
  14. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Hubal - I am no expert on this, but I believe you need to replace 'EN_lang.dat' with my patch000.dat (rename mine to EN_lang.dat first) You could also use @NovaRain 's sfall support pack for Sonora which will give you a nearly equivalent experience. I would recommend using the 'continuous...
  15. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    This error is bizarre. Can't explain it. The relevant file has not changed for ages. It is just standard language from Fallout 2. I also can't replicate it.
  16. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Well, after searching for quite some time, it seems this is default Fallout 2. It is right in the original code, not added by the mod. This is how it is... supposed to work. Really odd. So it happens in Fallout 2 as well. Don't recall it, but, it is there. Even the language is straight from...
  17. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Whoa. Awesome post @Zaius238 - I am getting right on it. I will include your suggestions/points as presented, unless I bring them up below: The bullets in the dialogue review are a mystery. I don't see any reason why they should show up in the code. So it may be something built in to the game...
  18. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Hmm.. I'll have to test that one I guess. However, I've already removed those links, as the main Nevada Band website is up. I am using the release from there, which seems to work fine. I will test both. He says random things in the middle of conversations. The player's reaction is also meant to...
  19. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Fixed, however, that dialogue is weird. The character is a bit of an eccentric. Crazy even. Randomly spouts odd things. However, I did try to clarify the start of the quest. It was already messed up in the code, and I tightened it up there previously, but I made it more explicit now.
Back
Top