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  1. Cambragol

    Fallout 2 mod Fallout: Sonora

    Hmm, not sure there, you'd have to ask Foxx. The 1.01 update in mostly just script/translation improvements (spelling, typos, naming), but you just so happened to hit on the one bug from my scripts. Other script fixes are related to default Sonora only. I added a patch above, which should work...
  2. Cambragol

    Fallout 2 mod Fallout: Sonora

    The last issue is an addition of my script for that quest. It looks like it is behaving correctly, as if you accepted the quest, then left, and came back, you left the other guys 'hanging'. So the quest failed. However... in the latest version of the translation, with scripts included (1.01)...
  3. Cambragol

    Fallout: Sonora - Vanilla translation done!

    I have updated the Translation to version 1.01 which includes all the spelling, grammar, dialogue issues raised in this thread. There are also some quest/script fixes for the script version. A complete list of updates can be found here: changelog The new version of the translation can be found...
  4. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I couldn't find any issues with the new 'fixed' version of the Drilling Machine quest. I have updated the Translation to version 1.01 which includes all the spelling, grammar, dialogue issues raised in this thread. There are also some quest/script fixes for the script version. A complete list...
  5. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I will look into this next. This is the very reason why it can't be fixed. These status variables (Wounded, Dead, etc.) are used as variable in a number of different status messages. The location of the variable varies (beginning, middle, end of message), so if I added periods, then the message...
  6. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I am adding these in now. I will just go over things I did not change. If not mentioned, I just put your suggestions straight in. The mining machine error is very odd. I fixed that recently, though I don't think it is in the 1.0 version. There was a bug and it may be connected to that error...
  7. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    It's cut, but the content is there, and I have a feeling it may be added in/finished at some point. If I had the mapper working it would be the first place I would add back in as it is so close to being finished, and has some beautiful art assets (I modded it back in in my own game) For now I...
  8. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Thanks @OnlyALad - I added most of those fixes, though I kept the tones in parenthesis, as that is in the Russian. I also kept 'What news...' as that is a legitimate variation on 'Any news...'
  9. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    That line should be referring to Lash, not his whip, so this is fixed now. I think that the line in Nina is correct however, as there is an alternative if you lack the Spanish trait. I believe this point in the dialogue you have already spoken with her, and if you have the trait, would already...
  10. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Sure. I made custom fonts for the worldmap icons. That might impact how the final versions look, at least compared to Fallout 1 icons. I can make them for you, or send you the original files for everything.
  11. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Okay, those are all in, thanks! I found a couple of more question marks with periods after them, so they're fixed too. For sure. Which ones are we looking at? The help file screen was the hardest, but I still have a .psd for that which could be easily redone with Spanish.
  12. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I already caught Uncle Johnny, thanks to @Zaius238 - that is fixed to Johnny's Uncle. The 'buired' line is fixed. By the way, that line is modified heavily to fix feedback on that quest relating to the difficulty of the map hunt quest. The line is different from the Russian original.
  13. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Got the others, but actually, IRP is correct. I standardized it to IRP 'Individual Ration Pack"
  14. Cambragol

    Fallout 2 mod Fallout: Sonora

    Great. Thanks for reporting the bug!
  15. Cambragol

    Fallout 2 mod Fallout: Sonora

    I have fixed this. I will add the fix to the next update, and will upload a patch later today. Edit: I added a patch. Not tested completely, but should work with sfall or Fallout 2 CE. Just unzip and put it in the install directory. Rename to a later number if you have other numbered .dat...
  16. Cambragol

    Fallout 2 mod Fallout: Sonora

    The two mercs are supposed to turn hostile if you don't meet them promptly at the Jackals' lair. However, if I am reading you right, they turn hostile before you get the quest from the gatekeeper? I am checking into this, as there is a bug here then.
  17. Cambragol

    Is there a mod to make all the raiders male?

    I have the complete set in hard cover, so I'm good. ;)
  18. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Thanks! I'm glad you are enjoying it. The narrations took a long time to get right. Though the AI was top quality, it still took hundreds of tries/tweaks to get the right intonations for each line. It was based off Fallout 1, so he sounds closest to how he sounds in that one. I only wish more...
  19. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Zaius238 - I have added most of your points in. In most cases I took your suggestion, only a few were not used. About 50% were already fixed in the 1.0 version. Also, I am torn on capitalizing 'vault' and 'power armor' - looking at Fallout 1, the terms are both capitalised and not capitalized...
  20. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Zaius238 wowzers! I will get right on that and start adding those in for the 1.01 release. Thank you for documenting things so well, makes my work a little easier! Awesome. Edit: Just to be sure... these are all from the 1.0 release?
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