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  1. archont

    Killap releases Fallout 2 Restoration Project 2.0

    What needs to be released is a version with engine bugs fixed. The content fixes are really great, the additional content is of remarkably high quality but ultimately it's all worth jack shit if the game verges on frustratingly unplayable by virtue of it's diverse palette of game-stopping bugs...
  2. archont

    Killap releases Fallout 2 Restoration Project 2.0

    I've had enough of this shit. It's bug-ridden, I had more crashes in a day than I had with any other game I've played in years, saves are notorious for being bugged and somehow turning my bullets into nerf balls that won't even display a damage message - with the reverse of enemies being very...
  3. archont

    Go bug J.E. Sawyer

    Catering to an audience doesn't have to be a bad thing. It all depends on the audience, really. In fact catering your own tastes is at least in small part a common feature as the one your audience would expect. If my memory serves me right, the fallout bible had an entry on this town...
  4. archont

    Mystary USB (Singularity)

    http://www.gamespot.com/xbox360/action/singularity/video/6211810/singularity--barely-survives-gameplay-movie Basically it's a russian run and gun bioshock, only retarded. Notice how the player can take a whole ammo dump to the chest and happily stand in the middle of the battlefield. The...
  5. archont

    Mystary USB (Singularity)

    Someone woke up one day and went "Hey, let's make a Doom, only in cold war Russia and with time warping powers. Kind of like Bioshock only less talking and more combat. Or like a Call of Duty in Russia. Or like Metro 2033 with time travel. God, I'm such an ingenious bastard! This will be the...
  6. archont

    Killap releases Fallout 2 Restoration Project 2.0

    This Kaga guy ambushed me, but I suppose that with that crazy amount of HP and a retreat trigger set at half health he was supposed to run away - but I kept him on the ground and eye-critted him until he died, unfortunately I only managed to get him on the exit grid. Did he have any good phatz...
  7. archont

    Killap releases Fallout 2 Restoration Project 2.0

    Unless he moved away from Vault City he should be there somewhere. Also, after un-ghosting my game roughly 1/3 of the Vault City population immediately starts shooting/stabbing/kicking me as soon as I come closer than 15 hexes. Is this intended?
  8. archont

    Killap releases Fallout 2 Restoration Project 2.0

    Another bug: Curtis, the boy/girl whose doll is missing, is missing himself. He's not south of cassidy's bar, he's not anywhere in the courtyard. Did he get removed along with other cassidy's patrons when I picked cassidy up?
  9. archont

    Killap releases Fallout 2 Restoration Project 2.0

    Just my luck, Lexx. If there's a bug that may, in theory, happen when someone accidentally does an impossible combination in the right microsecond, then I'm going to get that. Repeatedly. Edit: Also, thanks for the info on that bug. Fixed it, it'll be fun to kill people I've smack-talked to.
  10. archont

    Killap releases Fallout 2 Restoration Project 2.0

    Although this mod definitely has less content bugs, glitches and blanks than the original game, it definitely screwed up the engine. Currently I've encountered three major bugs. Apparently I've been semi-killed and am a semi-ghost, as: 1) Nobody attacks me, ever. I can run right through...
  11. archont

    Killap releases Fallout 2 Restoration Project 2.0

    Time to do a replay of Fallout, it seems. I think I have to D/L it first, it's not like my netbook has a CD drive. Will it run OK on a EEE netbook, 1024x600?
  12. archont

    Metro 2033 ships to retail

    What I'm saying is that Half-Life lended itself and build wonderfully around linearity. In Half-Life, you didn't notice the strings. Thanks to the great narrative. In metro, you can see the ropes and hear them creak whenever you run into a sloppy invisible don'tgothere wall. Quake or Doom on...
  13. archont

    Metro 2033 ships to retail

    I hate games like this one, if only because I can see the tons of potential being wasted. If I was a game critic, I'd have to say that this game is pretty good for a rail-shooter. I'd say how it takes inspiration from Half-Life and how it's all fine and great. But fortunately I'm not a...
  14. archont

    PC Gamer UK podcast talks Fallout: New Vegas

    Well, the implementation of an infinite desert depends on the engine. If the engine wasn't built to handle it, it won't. For example arcanum was built to support extremely large worlds where you could walk for hours on end. I don't think the oblivion engine can support that, though.
  15. archont

    PC Gamer UK podcast talks Fallout: New Vegas

    I'd like you to take a moment to think about what would happen if Obsidian started dissing Bethesda. I think you can imagine what. Even if they would manage to make a brilliant and stunning game, Bethesda's criteria of how good a game is are only sales. So regardless of the objective quality...
  16. archont

    Interview with J.E. Sawyer on Xbox Live

    Hardcore mode is good. It should NOT be the default game-mode. Why? Let's assume the devs really decided on making the realistic mode default. In fact, the only mode. The response of all the oblivion-playing, ADHD kids with a passion for OMG COOL SHIT AND EXPLASIANS would be a...
  17. archont

    S.T.A.L.K.E.R.: Call of Pripyat released in the US today

    Well, it's doing a lot of calculations. Although it doesn't have advanced physics like crysis, with a bazillion particles flying around, it has a whole alife system to run. And yeah, it's brutal on the hardware. It's not very optimized, however you need to take into account the huge amount of...
  18. archont

    Fallout Extreme part II: Gameplay

    Lies and bullshit. I mean come on, this was supposed to be a console game. Console gamers are a very different crowd from PC people, and so are those games. Any gameplay depth would have to be drastically reduced in order to accomodate for console gamers, and I'm pretending here that...
  19. archont

    Fallout Extreme part I: the story

    Honestly now, I'm all for this sequel. Let's just shoot the dog already.
  20. archont

    Mark Morgan is not scoring Fallout: New Vegas

    Well, the music rarely goes out of line with the rest of the game. Music is also a game develpment process, just like programming, gameplay design, graphics and whatnot. I have yet to see a game with incredibly good and atmospheric music that was crap in all other aspects, and the other way...
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