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  1. archont

    Would you have liked Fallout 3 more if it were like STALKER?

    How about this: What if Fallout 3 followed Stalker's spirit, not letter? Meaning, what if the game was created as the kind of game the developers like to play, a no-compromise title for hardcore gamers?
  2. archont

    Grupo 97 interviews J.E. Sawyer

    Theory: --- Reality:
  3. archont

    Point Lookout gameplay footage

    You may be on to something. You know, I was thinking that what might help me enjoy Fallout 3 to it's fullest would be a concussion, perhaps a lobotomy.
  4. archont

    Point Lookout gameplay footage

    Apparently Bethesda realized they have to have SOME reference to the Fallout world, the game being Fallout 3, not Oblivion: 2277 AD, the standalone expansion pack.
  5. archont

    Would you have liked Fallout 3 more if it were like STALKER?

    YES! I mean yes. Very much so. What was the reason Fallout 3 was the disgousting tasteless insultingly dumb piece of garbage we all love to hate? You'd probably say insufficient RPG elements or failed merging of RPG/FPS gameplay - you'd be right. But why, in turn, was that done? To...
  6. archont

    Point Lookout gameplay footage

    WOW it was awsum did u see how teh guys head asploded¿¿¿ OMG its so creepy almost liek resident evil i loved that gaem 2 did u¿
  7. archont

    S.T.A.L.K.E.R Call of Pripyat Announced

    Regaring the possible storyline hole: [spoiler:5104bcb73d]C-con created the Zone, however it was unable to destroy, close or eliminate it. Instead, they decided to contain it. The monolith faction was created to guard the centre of the Zone, so was the brain schorcher. It all supposedly had a...
  8. archont

    "Creating Downloadable Content" by Jeff Gardiner

    Unbelievable. The audacity. How the fuck can slavery be morally ambinguous? There are a few moral values that you can't make morally ambinguous in any semi-real-life scenario. It's just as hard to make a noble slaver as a noble rapist pedophile. When trying to simulate a real world...
  9. archont

    Fallout 3 reviews round-up #90

    Let's face it. Big games are made for the average gamer. The average gamer is a console player AND is borderline retarded. Can you imagine what would've happened if Beth did Fallout 3 like Planetscape: Torment? I can see the reviews.. "Passing through tons and tons of boring...
  10. archont

    Fallout 3: Quests

    Asploding heads.
  11. archont

    Fallout 3: Quests

    I've lurked NMA for a while. I disagreed with people who already condemned F3 before it was out. I believed that with the budget, the best people and the leading RPG studio Fallout 3 can't go wrong. I still can't come to terms with the realization of just how wrong I was. To all those...
  12. archont

    Fallout 3 pirated, videos spread

    It's to STALKER what Fallout 3 is to Fallout 1. In certain ways. Improved graphics, more dynamic combat (with enemies throwing grenades like they were freaking laser-guided cruise missiles on top of your head every single time even if they have no idea where exactly you are), less...
  13. archont

    Bethesda open to Fallout 3 film idea

    That's totally not what Fallout is about. In the real Fallout universe you walk up to the guy, hand him some buffout - hand him some more buffout - then hand him even more buffout. Then the slow-motion bullet-time spinning camera as he pops the last handful of buffout and dies. That's Fallout...
  14. archont

    S.T.A.L.K.E.R.: Clear Sky shipping today in North America

    It appears GSC just didn't get enough time. First things first. The bugs. Syaing the game is buggy isn't doing it justice. It's a crawling mess. And not the kind that makes NPCs do weird things. ANything below 1.5.04 means you can, for any reason, and at any time, be graced with your desktop...
  15. archont

    Tom Chick responds to Wired piece

    Just because you fail to grasp the concept doesn't mean it doesn't exist. The concept of casual game is just as blurry as the lines divding particular gaming genres. I assure you though, it's there. It's a hype-word, but unlike the previous word, it doesn't describe a kind of game, but a kind...
  16. archont

    Tom Chick responds to Wired piece

    So far the marketing seems targetted at the casual audience. That makes sense really. The most vocal part of the community are always the hardcore gamers, however the casuals are the guys who get dinner on the designer's plate. Defcon was marketed for hardcore gamers and although highly praised...
  17. archont

    Tom Chick responds to Wired piece

    The problem with the games today is that you need massive resources. Save for a few notable examples, such as Uplink, Defcon or certain OS games you usually need a lot of manhours. I'm not sure about the numbers, but I'm guessing F3 will take five to ten times the amount of work F1 took...
  18. archont

    Tom Chick responds to Wired piece

    Make that Legacy of Kain but yes, that was an action game. Released for the PC as well. One of the best storylines I've seen, excellent writing and simply brilliant voice-acting, combined with innovative storytelling. It may have been a linear action game, but after a while it was clear that the...
  19. archont

    Tom Chick responds to Wired piece

    No, not really. You can post a screen that shows off the graphics or a trailer that shows the gameplay, sound, whatever. How are you supposed to demonstrate moral problems or complex storylines without actually seeing them unfold? Those are the kinds of things you can't demonstrate, unless...
  20. archont

    Tom Chick responds to Wired piece

    And how many bethesda games have been purposefully and deliberately designed with a complex storyline, intricate characters, and deep underlying moral and philosophical questions in mind as they key selling points of the game? Oblivion wasn't meant to have a better storyline or writing than...
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