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  1. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    sfall 4.4.0.1 and 3.8.40.1 are released on SourceForge. They are hotfix releases for the previous version. I got lazy and didn't check 4.4 builds on XP/2003. Sorry if anyone got the crash on older Windows.
  2. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Thanks for the report. Yes, 4.4 crashes on startup on XP/2003, there will be a hotfix release later.
  3. NovaRain

    Sfall win98 backport

    The "official" builds of sfall 4.1.8.1-4.3.6 work on Pentium II. I tested them on a borrowed Pentium II 450 Mhz Win2000 server to ensure new features work on the minimum requirement hardware(processor). Before borrowing the server I tried PCem/86box to emulate PII spec, but they run awfully...
  4. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    sfall 4.4 and 3.8.40 are released on SourceForge, along with their respective modders packs. Important changes in 4.4: The newly implemented mods_order.txt replaces previous .dat autoloading mechanism. (PatchFileXX options in ddraw.ini's [ExtraPatches] section are still honored.) If you only...
  5. NovaRain

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Only if MIB88 is using dev build of upcoming sfall 4.4.
  6. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    critter_add_trait(who, trait_type, trait, amount) Before 4.2.1, calling "critter_add_trait(dude_obj, 0, 77, 2)" is the same as "critter_add_trait(dude_obj, 0, 77, 1)", which only add one rank of the perk. And yes, the DR bonus is hardcoded in the engine, which only checks if player has the perk.
  7. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I tried adding the perks with save editor or doing the surgeries in-game in RPU, each of the "enhancement" combat implant reduces CH by 1 as they should.
  8. NovaRain

    SFall source code.

    https://github.com/mattwells77/Fallout-High-Resolution-Patches
  9. NovaRain

    Fallout 1.5: Resurrection

    I already made the INI files, just haven't found the time to test them.
  10. NovaRain

    Fallout 1.5: Resurrection

    It's possible to ditch the launcher, but you need at least one global script to do the memory patching, or elevators.ini, perks.ini, and a global script for proper replacement.
  11. NovaRain

    RPU mod korean translation problem

    The binary file set that support Korean seems based on an older Chinese version of RP (with fallout2font.dll and fallout_font.ini, I found a Korean pack for Megamod). Supposedly it should work with newer RPU as well, at least there's a Chinese translation of RPU v26.
  12. NovaRain

    Restoration Project and SFall script problems.

    https://sfall-team.github.io/sfall/sfall-funcx-macros/#get_text_width Try actually read the documents instead of keep making threads.
  13. NovaRain

    Fallout 2 mod Change skill books to give a fixed amount of bonus

    A simple mod that changes all skill books to increase skills by a fixed amount, and they can still increase skills when it's over 91%. Basically it recreates the "obj_use_books" engine function with skill increment logic changed. By default reading a book gives +5% to a skill (+6% if it's...
  14. NovaRain

    Fallout 2 Savegame Editor

    F12se can edit Resurrection saves, you just need to set it up correctly.
  15. NovaRain

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    They have no difference other than animations in vanilla.
  16. NovaRain

    Dunno, I never go check a psychiatrist.

    Dunno, I never go check a psychiatrist.
  17. NovaRain

    Fallout 2 Savegame Editor

    https://github.com/nousrnam/F12se/releases The 2020-05-10 version shouldn't trigger the heuristic detection from antivirus, at least I didn't hear people complaining about it.
  18. NovaRain

    Fallout 2 mod Olympus 2207 problems

    If it's Win7, it's probably due to Windows Game Explorer.
  19. NovaRain

    Fallout 2 Highwayman Infinite fuel mod

    Can be done easily with the CARTRAVEL hook, here's a minimalist example: procedure start; procedure cartravel_handler; procedure start begin if game_loaded then begin register_hook_proc(HOOK_CARTRAVEL, cartravel_handler); end end procedure cartravel_handler begin...
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