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  1. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I have no idea what you tried to do or what your function is. Check SafeWrite.cpp/.h to see how those memory hack functions work.
  2. NovaRain

    Reverse engineering Fallout 2

    No, CE doesn't support enough sfall functions/hooks used in RP yet.
  3. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Some info about "deterministic builds": https://blog.conan.io/2019/09/02/Deterministic-builds-with-C-C++.html https://stackoverflow.com/questions/1180852/deterministic-builds-under-windows
  4. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yes, you should have a binary with the same functionality.
  5. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    It's normal. You can try to compile the same source twice on your system, and the two DLLs won't even have the same checksum.
  6. NovaRain

    Reverse engineering Fallout 2

    https://github.com/alexbatalov/fallout2-ce/issues/257 Good news: Alex's account is reinstated and all his repos are now back.
  7. NovaRain

    Reverse engineering Fallout 2

    I'm also using Firefox (111.0.1).
  8. NovaRain

    Fallout 1.5: Resurrection

    Check if your graphics card driver applies some kind of FPS limiter on the game.
  9. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Why not play the death sfx directly then kill_critter or DMG_NOANIMATE? It seems to me you don't really need the animation itself (don't see a point for map exit), only need the screaming. play_sfx("HMXXXXBF"); critter_dmg(self_obj, 999, DMG_normal_dam bwor DMG_BYPASS_ARMOR bwor DMG_NOANIMATE);
  10. NovaRain

    Reverse engineering Fallout 2

    You guys can discuss the censorship of some celebrity or social media all you want, just NOT in the modding forum. Any further off-topic posts will be deleted. Go to the general discussion if you want to continue. EDIT: also, Alex replied on the Reddit three days ago:
  11. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    sfall 4.3.8 and 3.8.38 are released on SourceForge, along with their respective modders packs.
  12. NovaRain

    Resurection 1.5

    There won't be patch 1.6 for Resurrection, at least that's the answer I got from Daemon. Don't know if they will release the script source, so people can work on unofficial patches easier and preferably with proper change logs/details on some repository.
  13. NovaRain

    Fallout 2 running slow with RP installed (Windows 10)

    Check if your graphics driver has automatically applied FPS limiter to FO2.
  14. NovaRain

    Can't Access Vault City In The RPU Mod

    @Gorgragar I can enter the Vault City just fine with your save (from another thread) in the latest RPU.
  15. NovaRain

    How is the chance to jam a lock determined?

    Jinxed only affects the roll result in combat when an attack misses. The same goes for Better Criticals, it only affects the roll result for critical hits in combat. The two don't affect anything outside of the combat, like the lock jamming here.
  16. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    No, the latest release is 4.3.7. It's SourceForge rollbacked the download section. EDIT: https://sourceforge.net/p/forge/site-support/ Yup, sfall isn't the only one having the issue. EDIT 2: The files are back now.
  17. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Probably SourceForge rollbacked the database by some accident. Now there are only versions up to 4.3.0.2.
  18. NovaRain

    Sfall sass in the credits

    I don't know.
  19. NovaRain

    Sfall sass in the credits

    The text was embedded in older sfall binary and removed from sfall since 3.4. Back in the day when Interplay released their Fallout Collection/Trilogy, they included sfall without asking permission from Timeslip, some DVD releases even have killap's/TeamX's older unofficial patches bundled (I...
  20. NovaRain

    Fallout 2 mod Fallout et tu - Release v1.11

    Check your fo1_settings.ini and ddraw.ini for those options.
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