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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Hmm, confirmed this. I didn't critical miss a lot, but I did miss quite often. If so jinxed is quite worthless unless you decide to wait to loot their weapons and run away.
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Hmm, I know it might be my own problem, but can I fly to Enclave base using the yellow key card I found in Klamath? :| I've killed everyone in Navarro except the cook, but I can't find any entrance or door on the vertibird. I even tried to use the key card on it, but nothing happened.
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    Agility & Armor Class

    Sometimes a hit bypass your armor and damage you despite your DR I think. I don't know whether the chance is fixed, is decided by weapon or depends on armor.
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Hmm, I mean lose karma when steal successfully. So if he wants to play a 'good' character, he'll consider the karma lose and steal only when necessary or increase the steal skill. Despite the steal system, I think thievery is 'bad' so some Karma penalty is reasonable.
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    Yeah, it seems now we gain karma more easily. I don't recall I gain karma by killing a bandit in a random encounter.
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    Hm, I saw that as well. I thought that was because I killed too many super mutants in the military base.
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Well, the problem remains: it is a way too easy to just save and load, just like we use Jet or other addictive drugs. I heard that it took around a minutes to load on a slow pc, but now it is just a second or so. :P Let me explain my karma penalty solution: karma drop = (100-skill) /10...
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    It seems some chance based skills, like steal, is not that worthy to be tagged nowadays, because our PCs are all fast enough. It won't bother me at all if you save and load for several times. Even with 20% of Steal, I still get a high enough chance to steal from behind. So shall we lower the...
  9. U

    Agility & Armor Class

    I have a question, what affects the chance of 'armor-bypassing'?
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    I noticed that even if you get the GECK in Vault 13, you still get options for asking about Vault 13 or GECK. I guess fixing them all need to do too many things(all NPCs that talk about them), but I'm just curious.
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    Weapon drop mod

    I haven't tried this mod. But I noticed in original FO2, if an enemy happens to drop his weapon, his comrade will rush to rob the weapon, leaving him armless. :mrgreen: I wonder whether there's some AI switch to disable that? It is really fun to watch though, guess I'll start a jinxed...
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    I'm not sure whether this is a practical idea, but I'll say it anyway. 1. When I was looting Navarro base yesterday using Jinxed trick(I wait for them to critical miss and rob their equipments and stuff), I took the elevator up then down. The enemies were only a few grids away but they didn't...
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    :mrgreen: My feeling to this ammo mod so far: The advanced power armor is really powerful! Well, I recall when I played the original fallout 2(with official v1.02 patch), I got killed often even with the APA on, but now I the most common message I see is 'hit for no damage'. Since i don't...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    I'm not sure whether I completely understand your problem. But for the resolution problem, perhaps you can try editing ddraw.ini instead of fallout2.cfg
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    Agility & Armor Class

    And it is possible to dodge a bullet fired by a skilled shooter? ------- My opinion: Give ranged weapons a bonus against AC (if possible), but increase their range penalty (you'll need MUCH higher skill points to hit a distant target). Give guns/ammo negative DR values or give melee...
  16. U

    Critical hits should never be 0?

    Off topic. Instant kill sometimes looks strange. For example, your character with only 50% unarmed skill and 5 strength, kills a professional boxer in New Reno in one hit (that happened to me yesterday). 'His spine is now visible from the front.'
  17. U

    Critical hits should never be 0?

    My opinion, it looks bad, though it is logically OK. :P
  18. U

    Yet Another Ammo Mod (YAAM) Feedback Thread

    Oh, I forget to ask. Do or should those bonus be affected by crtical hits?
  19. U

    Yet Another Ammo Mod (YAAM) Feedback Thread

    1, 2: I don't think so, or else these perks are overpowered. 3: Yeah, unless you mean throw weapons like grenades.
  20. U

    New animations 2

    Could someone make a burning animation for a super mutant? The default one looks kinda stupid since it is too small to fit those giant creatures.
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