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    What Remains: A Singleplayermod Basing on the FOnline Engine

    Hi, I must say I like the idea behind this mod/game. "Rusty" Fallout, survival etc. That's why I've read this thread and the blog more carefully and I have some thought I'll share with you. As well as ideas - hopefully not all of them are rubbish :mrgreen: Regarding skill system...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Sorry, I currently have no save game with the bug present. When I have one, I'll send it. This time it happened suddenly. Not after loading a save, as usual. The game just crashed when I was changing location :) Keep in mind that I haven't installed the latest patch (the one from page...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Thanks for a rapid answer :) I tried to test point 3 (after waiting long enough for the invasions to start), but I got killed by a random armour bypassing critical hit before killing the master. I didn't get the Power Armour as fast as possible to make the game a bit harder (in addition to...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I have a few questions about the invasions: 1. What does one need to do to prevent them from happening? I think in Vanilla you had to kill the Master. 2. Are the variables (game time and Master/Military Base status)checked when the player enters the location? 3. If the player exceeds the time...
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    Escape from Necropolis (Fallout in Dungeons)

    Interesting idea :) Certainly original.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I don't save in combat and I didn't use any explosives :) This problem occurs randomly, without any apparent reason. The most bizarre thing is that once the save suddenly got corrupted as if loading messed it up. Initially it worked fine (maybe it was corrupted, but it became a problem after...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Correct. Probably that's why I though it would be first. Sorry for the confusion again :) The error during travelling after loading a "corrupted" save file is "The instruction at 0045bafc referenced memory at 000000cb. This memory could not be read from". The addresses are always the same (at...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    D'oh, you're right. I've double checked and it is the first city. I though it was Necropolis. So it probably works right - sorry for the mix up! :) I'll have to load an older save and visit it before doing all those operations :) It's a shame that the most suitable save got corrupted in...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Sorry for a double post, but edits tend to be unnoticed and this is important. It looks like that there is something horribly :) wrong with the invasion scripts or with the installer. I've chosen the "all towns invaded, 2x time" option. I've just visited Boneyard and it has been invaded...
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    [Fallout 1] What determines chance to get a Random Encounter

    I don't know the answer. But with LK 8, PE 7 and 33% Outdoorsman I get random encounters quite often (though not too often). Generally it's OK. In about 85 days I also got three special encounters (Giant footprint, Brahmin and Alien Spaceship). You can avoid encounters only in Fallout 2...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I see that you've modified the Rad-X. I don't mind this change, but imho there should be a clear list of such changes. It could be included also in the installer. I know that a change log exists, but it's long and contains various information. It's easy to miss something :) I've noticed...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I see. I can live with it, but it's still annoying :) I knew that it can sometimes cause such problems, but I didn't expect to experience them so often. Though it's strange that a fully new installation didn't fix it. Are those scripts also in the save game data? Ah, maybe the installer...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Hi, The mod is really nice. Bug fixes are always good, so is integration of various mods into one package. Being able to tell an NPC to move over is also great. The one thing I don't like is the weapon drop mod. It's a great idea, but it works in a very annoying way. I just loose weapons...
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