Good points all around, which strengthen my decision of "fuck this, I'll just design a more practical-looking IFV" :D
Visuals aside, from a practical standpoint it's something not even China would design.
Yeah, man. I did it before doing a ton of research on the subject, more of a google sketchup exercise than anything else...
Nevertheless, post your comments here, I'm interested. Besides the frontal glass window thing, I know that's a bad idea :)
Nyet, they're Jarek Krawczyk's. Wouldn't have been able to do concept art and cartoon scenes at the same time...
Thanks for the kind words, and hope you'll enjoy playing it. It's by no means perfect and has gaping flaws, but eh. It's a start.
HR is the first released project I worked on as a concept artist.
As for the other question... dunno? There isn't one specific method. I just look at a lot of stuff. Paintings and drawings, film, animation...
As a concept artist for a project, you tend to look at tons and tons of images...
Myeah, as Artur said, this isn't true. He's a tester, he should know.
It's possible to finish it in 4 hours, just as you can finish F2 in 15 minutes. I really don't know who started this rumor.
Would you mind forwarding me a copy of what you switched off? I could try to convince some...
I dunno man, I just draw stuff. You might want to fuck around with the retail version in a week. If you have any particular techie questions, write them and I'll ask the coders.
*feels the love*
Yep. It'd also demand an Ubisoft-sized team and some four or five years of production.
Yes. It's annoying as fuck. Not my idea.
It's the demo. It's much more doomey later on.
here's a detailed look
Actually, we made it on old etch-a-sketch boards.
Worry not, It's not like when Crysis came out that you needed to go forward in time to be able to play the game. It runs very well on a 9800, and good on a 8800...
There actually is a fairly big, albeit...
Like an aircraft radar display in videogames?
Both weapons change appearance in real-time depending on the firing mode you're using. It's pretty spiffy.
Erm. It should?
More info: at gamespot.
Nope. It looks big on the screens, but it really doesn't bother you in-game. I think the vids don't capture the whole screen resolution, but I could be wrong.
Plus, you can upgrade it into an enemy-locating thingamajig, in which case the large screen/dial is...