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    Submarine Mod

    Do we really need those hanging things?
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    Refrenced Memory Crash (Fallout2)

    That's really strange as I have experienced all of them... Maybe it really matters when you recruit it. Did he join you before you passed the temple or after?
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    Refrenced Memory Crash (Fallout2)

    I really doubt that anyone would want it in current state - currently the mod is just one big bug (Friendly Klint2 bug list).
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    No, it's a bug. List of the other known bugs.
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    Megamod 2.3 technical issues and suggestions

    Just ignore the guards and open the door yourself. Already reported. See the bug list.
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    Fallout 2 mod Lootable armor mod for Restoration Project

    @Alchemist You are making things overly complex (too much coding? :roll: ) Genius lies in Simplicity ;) First of all, I know about those bits of ASM code but there is nothing to worry about as if you'd look at the patch I provided (yeah, I know, I should have stripped those), you'd see that...
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    Adding new created items to merchants/NPCs

    Here is a way to test it: 1) Run F2, press Ctrl+R in the main menu; 2) Choose the map you want to investigate; 3) Save the game; 4) Press Ctrl +R; 5) Load the game you just saved and everything should work just as in any normal game;
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    You can always easily decompile everything yourself with int2ssl or Noid compiler.
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    Balancing Gameplay?

    You can still steal from them if you have Pickpocket perk ;)
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    Fallout 2 mod Lootable armor mod for Restoration Project

    @B-2Admirer That was rhetorical question...
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    Almost full F2 NPC descriptions

    Heh... EVEN... You know, I did that on purpose so that you could bash me :twisted: Anyway, I FIXED the incorrect values in my descriptions (most of them were already correct because I copied them from Falout bible). Thanks for sharing your descriptions, but, you know, there isn't even...
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    Fallout 2 mod Lootable armor mod for Restoration Project

    Doesn't it look silly to you that once some critter is killed his gun magically disappears from his hands? Actually I am sure the requirement is not too little, I was thinking that the requirements might be a bit too high for those who don't tag repair skill. Also, if you increase game...
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    Fallout 2 mod Lootable armor mod for Restoration Project

    Thanks :) Nope, because of repair and science skill requirements which are needed to fix damaged armor (maybe I should add FAQ to my first post in this thread?).
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    Fallout 2 mod Lootable armor mod for Restoration Project

    Nothing, but I did not manually edit all the files - I used tools like diff, patch, grep, sed, tr and so on to do the most work and only then edited the *.patch files so that they would apply without any issues on RP and original F2 scripts.
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    Balancing Gameplay?

    Most of the problems you mention here can be solved by starting with high agility and tagging the right skills. Agree that shopkeepers are not that useful, because most of items can be found. Like Combat Overhaul? Sounds like REALLY a lot of work to change ALL the containers... Don't...
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    Fallout 2 mod Lootable armor mod for Restoration Project

    Because I am using Linux and wine + int2ssl takes too long to decompile a single file, Noid compiler was the first I found, at first didn't know that they produce different code. You can decompile the files and make a new patch yourself if you want. Have you read the README included in the...
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    Fallout 2 mod Lootable armor mod for Restoration Project

    Wrong guess :> Here is the file (extracted from master.dat) for those who have good english language skills and would like to edit it.
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    Fallout 2 mod Lootable armor mod for Restoration Project

    I guess that would be possible, but would require hacking fallout2.exe and I am not that good with ASM... I don't think there will be a big difference between critter scripts in 1.2 and 1.3 versions, so most probably I will update all the scripts as soon as 1.3 comes out. You mean critters...
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    Fallout 2 mod Lootable armor mod for Restoration Project

    You don't need to understand the code to play with the mod. Just see the installation section ;) Thanks :) So, will we see this mod as an option in RP installer? ;)
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