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    Almost full F2 NPC descriptions

    Thanks. I never intended to make it complete and I am not gonna add useless NPCs. In original F2 they level up randomly. Only in Killap's Restoration project they level up like you described. As I said before, I never intended to make this list complete. Anyway, feel free to create a...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Lootable armor mod for Restoration Project
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    Fallout 2 mod Lootable armor mod for Restoration Project

    Even Killap never replied when I asked if it would be a good thing if somebody made Lootable armor mod compatible with Restoration project, I went ahead and made it compatible with RP. Statistics: total of 206 scripts edited, 152 RP scripts patched, 54 scripts only present in original F2...
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    Megamod 2.3 technical issues and suggestions

    First issue you mention is known to MIB88 (not sure if it's in the bug list). Talking about Myron, it's not a bug - you have to actually find the Mordino's stash before he tells you about EPA.
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    Megamod 2.3 technical issues and suggestions

    http://falloutmods.wikia.com/wiki/Bug_list
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    New graphics for the switch, which opens gates in the Temple of Trials. Image editing done by Continuum (Thanks) http://www.filefactory.com/file/af8185g/n/STONEPLT_FRM
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    Ok, I trust you :) Anyway, why from farmer Sam, when Slim tells about the key too?
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    I checked some things. And here are the results... it seems you are right. 1) grenade (frag) you get some floating text in red overridden by Chosen One's floating text, which obviously shouldn't be there. Don't know what happens. Here is a screenshot: 2) Sharpened Spear (doesn't work with...
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    Sounds like an interesting idea :) And the text which you see when you approach the raised plate can not be changed?
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    Thanks :) Why does it need a repair roll to REACH some valve? Do repairmen have longer arms? :| I was only thinking about the first two needed for the first part of the quest. I just don't see why any of those couldn't be located in some Klamath shop. Hmmm... Do you actually get a...
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    -You know, people tend to AVOID TRAPS not step on them... Making a stone block graphics shouldn't be so difficult. -If you have avoided fighting some scorpions/ants, you have to encounter them once again. 3 big maps sounds as a big deal to me. If you don't know about some crime, you must be...
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    @Darek Damn, I am late... I just finished my compilation of bugs... Anyway, maybe it will be useful to you, anyway. @MIB88 Just wanted to share my experience with megamod, make some suggestions and list the bugs which I still remember. I enclosed my rants with spoiler tags to separate them...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Look at the end of this page.
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    tail does not match

    Thanks, removing the zeros seems to fix them.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Could you upload somewhere the ssl files you created and drop a link to decompiler/editor you use?
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    tail does not match

    Didn't really get it. Were should I insert the code? You think the scripts in the mod were compiled with buggy ipp compiler? [you can just explain in RUSSIAN] Thanks for the link but even when using -a switch it just dumps empty file. Here is the output: Loading file bcdarion.int... Read...
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    tail does not match

    Tried decompiling some scripts present in lootable armour mod with Noid compiler, but every time I get: Error decompiling `somescript.int': tail does not match Decompiling scripts from other mods seem to work. Any ideas?
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    ...but if you kill the enemy with shot in the eyes, it should be good as new ;) Anyway, there are science and repair skill requirements for every type of armour. For example: Leather jacket - 50 repair Horrigan's Armor - 160 repair, 145 science To get the power armour you need 130 repair...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    In earlier versions RP used B-Team Armor Mod because of which NPCs were allowed to use any weapon while wearing some armor, but now NPC Armor mod is used instead and this shouldn't happen. Maybe, there are still some parts of B-Team mod left? -------------------- My question: Would it...
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    Question about MIB88's Megamod 2.34

    Just wanted to add that even there are some locations with same names in both mods, they use different versions of them. Imho while megamod has more locations and more changes to the original game, the biggest changes like primitive tribe, EPA and abbey are better implemented in RP. Also RP has...
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