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    Fallout: A Post-Nuclear War role-playing game bugs

    Here it is: Fallout v.1.3.4 patch. Sorry for russian site interface only. List of changes since v.1.3.3: Generic bugs: - Fixed duplicated string numbers in obj_dude.msg, combatai.msg, pipboy.msg (tell-me-about, combat taunts, holodiscs data). - Fixed broken NPC's comments in 1.3.3 patch...
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    Installing Fallout 1 1.2 patch breaks the game.

    May be you're a "lucky" owner of an early release. In this case patch 1.2 brings more bugs than fixes. Do not install it. Wait for a new pach version, which will support all the early Fallout1 releases. Hopefully. :)
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    Fallout: A Post-Nuclear War role-playing game bugs

    Thanks. Can't believe there is no mistakes with "the/a" and "do/does". :) I'll look into this. Right now -- nowhere. But it is almost ready. ;) There are two different dialogue fixes by Nimrod: one for the patch and one for the NPC Mod. If you have NPC Mod installed and applying dialogue...
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    Fallout: A Post-Nuclear War role-playing game bugs

    Have you replaced files in DATA folder with the files from NPC mod archive? Have you tried not to install dialogue fixes? Correct order: 1. Patch 1.2 2. Patch 1.3 3. Patch 1.3 dialogue fixes 4. NPC Mod 5. NPC Mod dialogue fixes. And... Here is the list of new bugfixes for 1.3.4 patch...
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    Fallout: A Post-Nuclear War role-playing game bugs

    I just ended up happily doing the same and... she is dead. :) Dead as a dead body ever can be. :) You can't kill anyone but her, because she attacks you if you've killed any BOS member. And you definitely can't talk to her after she's dead. Checked in the game, checked in the scripts. I've...
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    Fallout: A Post-Nuclear War role-playing game bugs

    Not exactly all... After finding out about early Fallout releases, we decided to make a new "universal" 1.2 patch. Alchemist gathered all possible data and compiled beta of 1.2.1 patch. But he's been overwhelmed by work (real, not virtual :) ) and doesn't had time to test it. So did I. Not...
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    Fallout: A Post-Nuclear War role-playing game bugs

    It's old engine bug (or feature). NPCs refuse to accept "active" item. Sometimes turning active item off will help, sometimes -- not.
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    Fallout: A Post-Nuclear War role-playing game bugs

    Turn it off. ;) Sometimes map freeze occurs because of bad or corrupted data. In fact, FO1 is most sensitive to bad data than FO2.
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    Fallout: A Post-Nuclear War role-playing game bugs

    Yes, this bug was already reported in russian forums. Bug appears when you ignore Marcelles and use room by yourself. For example, talk to her and save/load. Or read a book.
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    Fallout: A Post-Nuclear War role-playing game bugs

    Cheater. ;) This may be the engine bug. There is this code in both Hightower and his wife scripts: set_map_var(0, map_var(0) + 1); if (map_var(0) > 1) then begin set_global_var(111, 2); end So if you'll kill them one by one map_var(0) will be set to 2 and since 2 > 1 global_var(111)...
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    Fallout: A Post-Nuclear War role-playing game bugs

    Yes, I thought so myself the first time I read it. But after this I decided to look deeper into this character. :) May be I should say "we'll look into this" instead of "we'll fix this". Sorry for my english. :)
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    Fallout: A Post-Nuclear War role-playing game bugs

    Sorry for misleading you, only second part is fixed: We'll fix the first part in new patch version. PS Readme file is less misleading. ;)
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    Gun Runners Attacking

    Big Bad Bug. :) Fixed in unofficial 1.3 patch.
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    Custom Art Repository

    I already gave Dude101 permission to use TeamX art. As for other russian modders I can say one: keep the authorship, that's all. I've never heard of any modder, who'd refuse to share his or her work with the rest of the community. After the mod is released anyone may use it's resources while...
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    Requesting help from artist in Fallout - Multiplayer Project

    2Boss As a modder I understand your problems, but it would be really more productive if you'd reveal some features about your own game instead of pouring a tons of shit on FOnline. After reading your forum I can't treat your team as a part of "big, friendly and helpful modding community". "We...
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    Requesting help from artist in Fallout - Multiplayer Project

    FO:MP and FOnline are two very different projects with the totally different gameplay conception. After very long discussion in russian forums we were able to extort :) from Babax a main difference: there will be no NPC in FO:MP. I really fail to see why FO:MP team still tries to recruit people...
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    Fallout 1 (Restoration Project?)

    Yeah, latest 1.2 and 1.3 patches with the NPC mod are almost ready. In fact, new 1.3 patch and NPC mod are ready, but new 1.2 patch is delayed due to some personal matters. Sorry. :( Restoration Project is divided into two parts: "light" and "heavy". RP Light will include no fan-made...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Alchemist, учи джордановский английский. ;) Джордан, ё-моё, сначала объясни по-русски на тимЫксе, что конкретно ты пытаешься сделать. Скорее всего твоя проблема решается без необходимости ломания движка. As I see this, Jordan is talking about combat messages, such as "Smb. was hit..." and...
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    Floating Dialog Problem With TeamX Patches

    We're really sorry for making you wait. Next releases are ready there is only one little thing left. But we all have a real life to live and real work to do. I'll try to speed up the process, but I can't say anything about release date right now. Sorry. :(
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    Floating Dialog Problem With TeamX Patches

    Yes, as I said, this is my fault and it is fixed in the upcoming patch and mod releases. But thanks for spotting bugs anyway. :)
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