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  1. Golbolco

    Ideas for a new type of mutant?

    I've never seen this before, what mod is this from?
  2. Golbolco

    The Sum/Nous Aurons is a total conversion of Fallout Tactics

    When I played through last time, I got the sense that the utopian societies were very much not working for them. There were hostiles in plenty of areas, groups antithetical to my own PC's chosen background society, and struggles in the wasteland for basic resources just as we see anywhere else...
  3. Golbolco

    Play all Fallout games chronologically! - Join! Continues into 2024

    So, i sort of did it by accident. I played F:Nevada, Fallout, Fallout 1.5, Olympus 2207, Tactics, parts of The Sum, and I played the Megamod through to Mariposa before I ran into a bug. I didn't really keep up with this project or intend to go along with it; I did it mostly as a mix of my...
  4. Golbolco

    Stance on the 80 year gap between Fallout 1 and 2?

    There's a few lines of dialog that make it sound as though they originally wrote the game to only take place 50 years after Fallout 1, and then they probably rewrote the date later. I think that the 80-year gap is appropriate for what they set out to do: it's key for explaining how the Arroyo...
  5. Golbolco

    Fallout 2 mod Fallout: Sonora

    Set has on some kind of metal pauldron. I imagine that even if ghouls are frailer compared to normal humans, they can still wear some forms of armor. PA would actually be one of the most reasonable since the armor itself stands upright on its own. From a gameplay perspective, there isn't any...
  6. Golbolco

    Fallout 2 mod Fallout: Sonora

    Red888guns did a lot of work on Fallout: Sonora, but he might be too wrapped up in that new project from New Blood Interactive to work on Sonora now. I could have sworn that someone on here had made more ghoul sprites and that they ended up in the Megamod or something. Not sure if BlackDesigner...
  7. Golbolco

    Fallout 2 mod Mutants Rising...

    This all sounds decently simple to pick up. Is Fallout 2's language based on something common that one could go look for easy courses on, like C++ or something related?
  8. Golbolco

    Fallout 2 mod Getting ready for Fallout Sonora translation

    What further DLC? More stuff like Dayglow?
  9. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Well, I just made it to Vault 14 from the Mariposa computer. The front door is locked, and the Megamod guide says that I was supposed to have a random encounter with a couple of dead supermutants holding the keycard to the door. I never had that encounter, and I don't feel like driving in...
  10. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Okay, thanks! Apologies for all the questions, this mod simply doesn't have great documentation and there are some outstanding bugs. One more: for the Cold Hearts mission to scout out the Broken Hills basement, the Megamod guide claims that the shopkeeper won't let me into her basement if I...
  11. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Alright, I've made my way back to Umbra and recruited Sulik into my seven-man party once again, so that part isn't buggy, thankfully. The next bug I've encountered is that when going to the Broken Hills mine to repair the air purifier, entering combat invariably freezes the game. Because of the...
  12. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Hmmm, it seems that with each part of this bug chain I resolve, I discover another part. Speaking to Kurisu at the camp doesn't cause the game to get stuck on the dialog box like it did with the slavers, thankfully. The game warped me immediately to the Primitive Tribe and Sulik said that he...
  13. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks, it's been a frustrating bug. Question: when I open the pen for Sulik's sister, how do I then resolve the quest? Do I talk to Sulik (speaking to companions at this location isn't bugged) or go to the Umbra tribe?
  14. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    That did the trick! New bug I'm encountering: at the slaver camp when speaking to NPCs, the dialog box won't close when the dialog is completed. It just takes up the screen, making it impossible to play or interact with further NPCs.
  15. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I'm at the Modoc farm (the one with Gareth), and I'm not sure if I've run into a bug or if there's some other way to solve this issue. Inside of Gareth's house there's a ladder beneath a trapdoor which has rusted shut. I dropped dynamite onto the trapdoor and destroyed it, but when I went to...
  16. Golbolco

    Fallout 2 mod Fallout: Story Jackal (DEMO)

    Hey @Foxx, have you seen Warlockracy’s video covering your mod?
  17. Golbolco

    Is Horizon: Zero Dawn connected to Fallout?

    John Gonzalez is the main writer for both Fallout New Vegas and Horizon Zero Dawn. I noticed a lot of elements from HZD resemble Van Buren, in particular the Greek-themed AIs and restoring life from DNA vaults. Is this connection intentional by the authors? Semi-related, can these two universes...
  18. Golbolco

    Some Fallout icons for you

    These look really nice, @JunjiItosGio ! Could I request icons for Fallout Tactics and Fallout: Nevada? Tactics could use the BoS logo from the original games, while Nevada could use either a Vault 8 logo or maybe the New Reno sign.
  19. Golbolco

    Fallout: New Vegas 2 - Some Chris Avellone Twatter Q&A

    A little while ago I wrote a pitch for a Fallout Yellowstone game. The general idea was that the park was left mostly untouched by the war, leaving humans as the active element of chaos and bringing the wasteland into a relatively virgin land. It's probably out of date, but here's the link anyway.
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