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  1. Stanislao Moulinsky

    Perception Fallout 4 SPECIAL video

    Regarding the Vaults experiments the Fallout Wiki has this to say: "The vault experiment was an idea created by Tim Cain during the initial stages of Fallout 2 development." So...yeah. And it was obvious anyway, there was absolutely nothing in FO1 that hinted at soemthing else behind the vaults.
  2. Stanislao Moulinsky

    Strength the first Fallout 4 SPECIAL video is out

    I'm not talking of stat gates but how much the individual stats influence things like sequence, distance from enemies in random encounters, the kind and frequency of enemy encounters, how many times you can attack per turn and with what attacks and so on and so forth. The difference between...
  3. Stanislao Moulinsky

    Strength the first Fallout 4 SPECIAL video is out

    SPECIAL and Perks defined your character more than skills, IMO. Unless you were trying to roleplay a character that used skills with next to zero practical use (like throwing, gambling or traps) or was proficient in more than one combat skill it was too easy to become a jack of all trades...
  4. Stanislao Moulinsky

    Strength the first Fallout 4 SPECIAL video is out

    The good thing about New Vegas was that most of its "problems" were number related. Apply a good rebalancing mod and you are all set. In Beth games instead the problems are inherent in the design. No amount of modding can change a game designed primarily around combat and lack of consequences.
  5. Stanislao Moulinsky

    Strength the first Fallout 4 SPECIAL video is out

    ^^^The difference was the SPECIAL system. Even though skills were unbalanced and the lenght of the game meant that you would eventually become at least proficient at most things there was a LOT of stuff gated behind certain SPECIAL stats. Regarding the video...ugh, they are bringing back their...
  6. Stanislao Moulinsky

    Bethesda’s Pete Hines Fallout 4 interview

    Ehi, remember when they explained why Jet was now a pre-war recreational drug that could be used as a subsititute for morphine and its addiction could be cured by strenght of will alone? Neither do I.
  7. Stanislao Moulinsky

    Bethesda’s Pete Hines Fallout 4 interview

    Wait...is he saying that MGS2 doesn't deserve the praise it gets? :seriouslyno:
  8. Stanislao Moulinsky

    Bethesda’s Pete Hines Fallout 4 interview

    Regarding the argument of reviews...
  9. Stanislao Moulinsky

    Bethesda’s Pete Hines Fallout 4 interview

    You are right, context is everything. He said that line during a game design panel. I doubt it was said just to praise the importance of good marketing. Reviewers aren't a good choice for user input for a moltitude of reasons, especially for games like the ones Bethesda makes that to be...
  10. Stanislao Moulinsky

    Bethesda’s Pete Hines Fallout 4 interview

    Some of the things I mentioned are here: http://www.gamasutra.com/php-bin/news_index.php?story=22418
  11. Stanislao Moulinsky

    Bethesda’s Pete Hines Fallout 4 interview

    Not only the Think Tanks are mentally unstable when you meet them, but pretty much everything you find in Big MT is pre-war stuff made when they were experimenting for the military. Androids in FO3 and FO4 are mass produced post-war tech made because...?
  12. Stanislao Moulinsky

    Bethesda’s Pete Hines Fallout 4 interview

    Actually it seems that they were invented ten years before the Great War. "The transistor, invented in our world in 1947, was not developed in the Fallout universe until the decade just before the Great War (2067), while its successor, the semiconducting microprocessor chip, may have never...
  13. Stanislao Moulinsky

    Bethesda’s Pete Hines Fallout 4 interview

    Considering the, you know, atomic apocalypse I think the priority should be on things that helps the reforming society rather than something frankly useless as androids. I mean, what's the point of developing them in the first place in a nuclear wasteland? For labor robots are cheaper and...
  14. Stanislao Moulinsky

    Gamescom Fallout 4 Impressions

    And yet somehow FO3 sucked as far as PC customization goes. You can't change the body, clothes are limited to hat/headgear/outfit (plus some RARE accessory) and unique weapons were graphically identical to the normal versions. Saints Row 2/3/4 completely wrecks FO3 in this regard. Is Skyrim any...
  15. Stanislao Moulinsky

    Gamescom Fallout 4 Impressions

    It doesn't have to be this way, it all depends on how much a single SPECIAL point influences your attributes. If it's a meager 5~10% increase like in FO3 I agree with you.
  16. Stanislao Moulinsky

    Bethesda has uploaded raw videos from E3

    Uh? You can still aim a gun and shoot it easily in FO3-NV (or going back in time Deus Ex 1). It's not like you can't equip them if your stats aren't high enough (like, say, in Bloodborne) or your real-time shots have a x% to hit (like in Morrowind). Wait, am I reading this right? Are you...
  17. Stanislao Moulinsky

    Fallout Anthology announced for PC

    I agree with you, the originals had a reason to exist. But the currents they inspired...eh... As you said it yourself: "This 'meta art' thing where the philosophy is the message has been exploited and manipulated by terrible artists".
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