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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    More bugs: 1) Mad Brahmins do not explode in combat mode - they only butt the player for an insignificant amount of damage. Also the mad brahmins that spawn in combat mode after the first ones are killed do absolutely nothing until the end of combat. 2) If you enter the last cave ot the...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Sometimes they do and sometimes they don't. The latter happened much more often for me. A question for killap: will the Psycho after-effect get implemented? As it is, the drug is more powerful than Jet, with its resistance bonus and no drawbacks...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Hello again. Found this half-a-year old report on my old HDD. Though these issues were not tested with the last patch version, I'm sure I haven't seen them adressed in the readme. I hope this helps. 1) There is sometimes a cave in a mountain area of the worldmap. Random monsters can be found...
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    Any stuff related to unofficial F2 patches goes in here!

    Thanks for the replies. Hope you wouldn't mind shortened quotations. Unkillable Cat Hardly, considering the situation in Redding. And their caravans are so heavily armed that rarely even one guard gets killed in the fight with robbers and the like. I mean, all that security for just...
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    Any stuff related to unofficial F2 patches goes in here!

    Hello, everyone! First I'd like to thank killap for all the work done. It was great. However, I still find some... issues now and then. Not sure if they all are bugs, but worth looking into. Most of them are script problems related to random encounters. 1) Merchant Guards from Den...
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