Search results

  1. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    No! Lexx said that I thief. To the whole forum. You think PM enough for me?
  2. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I want to hear this from Lexx!!!
  3. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Lexx, and who you are, that i should steal code from you? I never heared about your team. Open sfall description file and you'll see my nick in the end. I didn't see yours. ;) Understand difference between And
  4. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Oh, wait! I insist that you said sorry! Do you blind? use int2ssl and look at my obj_dude.int! What do you see in it? procedure critter_p_proc begin if (global_var( (630) ) != 0) then begin if (game_time > global_var( (630) ) and not (((global_var((429)) bwand (2)) != 0)) and...
  5. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Lexx, can you give your variant to community? Lets we all look at differences.
  6. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Lexx, do you know distinction with interface mode and REAL button from engine? Try my work, and you'll see. And yes, that button also has hotkey ("/" for now). And as I allrady say, I can add button everywhere. To Options for example. Can you? ;)
  7. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I can add ANY button, to all places. Main menu, pip-boy, worldmap, character screen. Not JUST to game screen. I work with engine, this is addon to sfall. EDITED. DELETED some rude text :D
  8. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Scripts? Are you kidding? This is code for sfall. Not scripts! By the way, i'm not TX member.
  9. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    It's a joke? First of all - here my nick is Alray. On TeamX forum - Ray. Timeslip, do you know me??? Do you belive Mr.Wolna? Go to teamx.ru and look what I alrady done with fallout engine. I can explain every line of code! Every register and functions. I can give just one link...
  10. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hi, Timeslip. I don't know, maybe you already found this, but... Now I can add new buttons to the game interface (such as pip-boy button, active-hand switch buttons, map button - on the main interface (IFACE.FRM)) and much more. Take a look: Download "ppa_0_001_eng.rar" form...
  11. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I know about nasm. But when I try to use compiled obj files with sfall I have error: fatal error LNK1107: invalid or corrupt file: cannot read at 0x1634 But nasm compiled this files without any errors... I used files from Filter folder from 1.22
  12. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip, can you send me 2XSAIMMX.obj, hq2x_i386.obj and eax stuff (.h) Thanks P.S. Mail: alrays [at] yandex [dot] ru or ray.outlive [at] gmail.com
  13. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip Please, change: with This will fix crashes while using critter_dmg and crash in Modoc (toilet explosion)
  14. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip Rename please: combat_p_proc fix, not critter_p_proc
  15. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    When combat_p_proc call - number of event, wich call combat_p_proc send with fixed_param. But in original FO2 combat_p_proc calls only when: COMBAT_SUBTYPE_HIT_SUCCEEDED (2) COMBAT_SUBTYPE_TURN (4) COMBAT_SUBTYPE_NONCOM_TURN (5) I add new event, wich call combat_p_proc - this event is...
  16. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    My another fix (Combat_p_proc fix) From mapper help (about combat_p_proc): fixed_param = COMBAT_SUBTYPE_WEAPON_USED (1) fixed_param = COMBAT_SUBTYPE_HIT_SUCCEEDED (2) ... fixed_param == 2 - works fine, but fixed_param == 1 never accrue. With this fix now fixed_param == 1 call...
  17. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Timeslip By the way, do you know, that function GetTickCount has fallibility something about 10 ms? I have a lot of problems with worldmap patch when I used GetTickCount. I use TimeGetTime function for all time calculations. I saw GetTickCount in WorldMapSpeedPatch3 function in main.cpp...
  18. A

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    About customizable encounter fix. In version 1.18b just find line: SafeWrite16(0x004c0668, 0x0005); //replaces cmp eax, 0x5dc with cmp eax, 0x5 replace it with: SafeWrite16(0x004c0668, delay); //replaces cmp eax, 0x5dc with cmp eax, delay And put to WorldMapEncounterFix enother...
  19. A

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    As author I'll try to explain (but my English....) What we see in engine: int time; worldmap_loop() { draw_map(); // in this function variable time get result of TimeGetTime function; while(moving) { .... // worldmap moving spacial_encounter(); } }...
Back
Top