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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I made a lot of test. I think that these enc. rate quite similar to original F2. Try patch with a car . At last i feel different areas on map ('hot' - near Navarro and Raiders, 'normal' - near BH). Near raiders I had 2-4 encounters (with a car), and just ~1 near Vault13 - Vault15 Like in...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Ok, but if I set to WorldMapFPS not 20 value... For example 10 or 30. And I have different number of encounters. Almost the same speed at worldmap (with 15 or 20 values), but different number of encounter. With enc. fix encounters don't depend from CPU speed (or time delay or FPS). When you set...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I wrote encounter fix special for sfall 1.17 I downloded sfall 1.18, my results: (clear fallout2.exe v.1.02d) Athlon 2500+ WorldMapFPS = 20 (without encounter fix) Normal speed. I made 7 tests - I try to pass 9 square's on worldmap. Each test I had 0-1 encounters. I think it's too...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yes. You can't determine which hand is active when one or both of them are empty. With this addon anybody can write damage for weapon. Sorry for my bad English :)
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    1) Encounter fix: http://www.nma-fallout.com/forum/viewtopic.php?p=463164#463164 (Don't forget remove Horrigan fix from code - ForceEncounter4...) 2) Dialog fix (button "0" end the dialog - bug) offset: 0x36C48 (+40fc00) Old: 30 New: 31 3) M00518f78 - if 0 - active left hand...
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    Killap's patch and traveling speed

    I wrote encounter fix for sfall (v.1.17c) Download main.cpp and recompile the project. And forget about worldmap.txt :) http://rapidshare.com/files/82527823/main.cpp.html
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    Killap's patch and traveling speed

    In text below I explain problem with encounters and ways how I fix this. If somebody can translate it from russian I'll be appreciative. Now I work at sfall modification wich include my Worldmap Patch. In this version I'll fix encounters problem without any options for encounters rate (just...
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    GRP Manager v1.1 and F3 Unpacker

    GRP Manager updated to version 1.2 -- Added preview for *.bmp -- Added preview for *.tga (only 24 bit) -- Tga and bmp files extensions added http://rapidshare.com/files/31144393/grp_manager_v1_2.rar.html
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    Van Buren tech demo

    I wrote new version. Now it updated to 1.1. You should have Microsoft .Net FrameWork 2.0 to use it http://rapidshare.com/files/30597737/grp_manager_v1_1.rar.html
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    Van Buren tech demo

    http://www.teamx.ru/cgi-bin/ikonboard/topic.cgi?forum=14&topic=70&start=0 Here you can find GRP Extractor for Van Buren Demo *.grp files
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