Is it possible to create new tile patterns? If yes, how?
EDIT: I know only this: patterns are .pro files in master.dat/proto/tiles/patterns. Fallout 2 mapper cannot create new patterns.
I think fo2mapper cannot read fo1 dat files. But if you extract all fo1 files from dat files, maybe it could work. I don't know, I didn't tried it yet.
But where is the editor for Fallout 1? :roll: :roll: I must use teamx editor :badmood: :badmood: . And I think fo2mapper cannot read fo1 dat files.
Only stupid picture... where is the editor?
In master.dat/data you can find picture in lbm (i think). It is mapper interface. In fallout 2 master.dat is picture without paint mode, in fallout 1 with paint mode. I'm sorry, I cannot describe it better (my Emglish is not good).
Ok thx :) I want to see what u mean. I only know how to make second (third,...) level of buildings using tiles as roof. I found link here from "How to make second level..."
IS IT POSSIBLE???
I found patch000.dat with read-only and hidden attributes in my fo2mapper directory, so I wasn't able to see it before.
I deleted it and now it's okay. And size of the file? 24kb. I wasn't able to open it with Datexplorer. IT ISN'T POSSIBLE!
Thanks for the help.
I'm using original headers file, only I edited scripts.h and global.h.
But ok. I'll check every including header file.
I'm including define and command headers. BUT as far as I can read, there is a problem - it will be hard work.
/*
Copyright 1998-2003 Interplay Entertainment Corp. All...
Do u think that I'm using Patch000.dat??? NO! NO! NO! NO. I'm not so stupid!
But mapper ignores patch000, and my problem isn't in game, but in mapper. I'm lost. Maybe format c: and format d: and install windows... will... be the... best I... can do...