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  1. M

    New patterns? Is it possible?

    Is it possible to create new tile patterns? If yes, how? EDIT: I know only this: patterns are .pro files in master.dat/proto/tiles/patterns. Fallout 2 mapper cannot create new patterns.
  2. M

    Destroyed walls

    Not bad idea!!! :ok: :ok: :ok:
  3. M

    Cliff Technique

    I think fo2mapper cannot read fo1 dat files. But if you extract all fo1 files from dat files, maybe it could work. I don't know, I didn't tried it yet.
  4. M

    Tutorial - How To Make New FO2 Tiles

    If you want to make new one, you must create new prototype. Tutorial is HERE.
  5. M

    Cliff Technique

    Ok but I think it will not enable Paint mode button.
  6. M

    Cliff Technique

    But where is the editor for Fallout 1? :roll: :roll: I must use teamx editor :badmood: :badmood: . And I think fo2mapper cannot read fo1 dat files. Only stupid picture... where is the editor?
  7. M

    Cliff Technique

    In master.dat/data you can find picture in lbm (i think). It is mapper interface. In fallout 2 master.dat is picture without paint mode, in fallout 1 with paint mode. I'm sorry, I cannot describe it better (my Emglish is not good).
  8. M

    Cliff Technique

    :shock: :shock: :shock: What's that? It can be cool! I want it! How did you get it?
  9. M

    Cliff Technique

    Good idea! Xavierblazer, you are the bestest!
  10. M

    Cliff Technique

    Oh yes! Thank you :P
  11. M

    Tutorial - How To Make New FO2 Tiles

    Yes, that's good! Thanks fot the template
  12. M

    Cliff Technique

    You can find the same in Sfdocks map. It is really nice effect :)
  13. M

    Cliff Technique

    Ok thx :) I want to see what u mean. I only know how to make second (third,...) level of buildings using tiles as roof. I found link here from "How to make second level..."
  14. M

    Cliff Technique

    I cannot see the pictures :( . My e-mail is modmaker@seznam.cz ... I'd like to see them.[/url]
  15. M

    Big problem with mapper and scripts

    IS IT POSSIBLE??? I found patch000.dat with read-only and hidden attributes in my fo2mapper directory, so I wasn't able to see it before. I deleted it and now it's okay. And size of the file? 24kb. I wasn't able to open it with Datexplorer. IT ISN'T POSSIBLE! Thanks for the help.
  16. M

    Vault 69

    Vault 69? I will bring my inflateable doll.
  17. M

    Big problem with mapper and scripts

    E-mail was sent. I hope u can help this way. It's really stupid problem.
  18. M

    Big problem with mapper and scripts

    Ok. So chceck you e-mail box in next minutes, please.
  19. M

    Big problem with mapper and scripts

    I'm using original headers file, only I edited scripts.h and global.h. But ok. I'll check every including header file. I'm including define and command headers. BUT as far as I can read, there is a problem - it will be hard work. /* Copyright 1998-2003 Interplay Entertainment Corp. All...
  20. M

    Big problem with mapper and scripts

    Do u think that I'm using Patch000.dat??? NO! NO! NO! NO. I'm not so stupid! But mapper ignores patch000, and my problem isn't in game, but in mapper. I'm lost. Maybe format c: and format d: and install windows... will... be the... best I... can do...
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