Search results

  1. A

    Fallout 3 QA guy on subject of "200 years later"

    No, but the creators are given reign to determine whether or not an event happened within that fiction, even if it might be unlikely. The unlikely presence of supplies creates conflict that improves the game. The unlikely decay rate creates a iconic ideal suburban home gone to ruin image that...
  2. A

    Fallout 3 QA guy on subject of "200 years later"

    I guess I'll just echo what Rad Hamster (whom I don't recall offhand does) posted just before Dan Ross. It doesn't matter to me that it's unlikely the supplies would survive til now because A. They obviously did somehow and B. Unlikely things happen all the time. Mixed up in that is a...
  3. A

    Fallout 3 QA guy on subject of "200 years later"

    Please explain what exactly your argument is. All I'm getting on my end is "I put a higher priority on realism vs fun except when I don't." which is kind of difficult to say anything about.
  4. A

    Fallout 3 QA guy on subject of "200 years later"

    The gamist answer ALWAYS wins because THESE ARE GAMES. The fact that there was still stuff in Vault 15 isn't a flaw. It was a design decision that having something for the player to find makes it a more interesting game than a rigid adherence to realism. I happen to agree with the designer of...
  5. A

    Fallout 3 QA guy on subject of "200 years later"

    Why did a vault which spawned 3 different groups of raiders and was supposed to have been thoroughly looted still have 2 lockers on the first floor with flares, stimpaks and a medkit? Because it gives the player something interesting to find. Assuming that the raiders have been sitting on...
  6. A

    Fallout 3 QA guy on subject of "200 years later"

    But is it actually bad design in the first place? The old Fallouts, as well as the new one, have things decay at unlikely rates because that makes it a better game. The Glow would not have dangerous radiation levels during Fallout 1 if we went for realism, but the heavy radiation made it a...
  7. A

    Fallout 3 QA guy on subject of "200 years later"

    I'm being honest when I say this strikes me as pissing in your own cheerios. Why are there still some supplies left in the Super Duper Mart? I don't know. I also don't know why there is a giant plastic cow covered in kudzu by a road near my house. I could speculate that it was some sort of...
  8. A

    Fallout 3 QA guy on subject of "200 years later"

    Well for the first 150 or so years no humans were present to loot it. Then in 2241 Carl Bruisehand discovered it established a raider camp there to protect and live off the cache. Now his daughter Marl Bruisehand continues in her papa's tradition of being a big ol dick and not letting anyone...
  9. A

    Fallout 3 QA guy on subject of "200 years later"

    Well the supermarket is currently the base of operations for a large raider group so it not like it's just sitting there unattended. I'm pretty sure one of the previews mentioned the raiders had established elaborate catwalks on top of the aisle shelves.
  10. A

    Fallout 3 QA guy on subject of "200 years later"

    I think some of you have a bit of a double standard when it comes to the realism of things in the old fallouts vs the new one. Vault 15 was supposed to have been looted by raiders but you can find a nice 10mm SMG just sitting in one of the armory lockers. There's a fuel cell regulator sitting...
  11. A

    Igromania magazine preview

    Well Chesapeake Bay is well known for it's tasty blue crabs. After the apocalypse though, blue crabs eat YOU! Anyway, I can see how a wide and flat body like that could be mistaken for a clam if the legs were all sunk down in the mud.
  12. A

    Igromania magazine preview

    I doubt there is gonna be much greenery just out in the environment. Anyway, why would it be a problem if parts of the Potomac still had a little water left?
  13. A

    Igromania magazine preview

    Pretty sure someone said that it was location based. So out in the wasteland it's more orange, and as you head into the city it gets paler and cooler colored.
  14. A

    Igromania magazine preview

    I'll probably skip the new BM until I do my Kenshiro run. Then the random limb explosions will be perfect. You are already dead.
  15. A

    Igromania magazine preview

    I have to say those pictures are probably the best we've seen yet. Possibly because they're easing up on only showing things immediately around Vault 101. Anyway I think the "holographic message" just means holotape.
  16. A

    Pete Hines video interview

    This was posted on a different board, by someone that works at Obsidian, when the thread turned to internal tools.
  17. A

    Pete Hines video interview

    Spoken like someone who has never ever used a studio's internal tools. What the Devs use are pieces of crap held together with bailing wire and string. Unlabeled rows of buttons where some are valuable tools, some were valuable tools but now do nothing, some that never did anything, and some...
  18. A

    Eurogamer previews Fallout 3 yet again

    I usually like em, but Eurogamer seems so petty about Fallout 3 it's dropping my opinion of them. Ohh my god a load screen! How terrible! *gets in a Mass Effect elevator that masks the loading and lasts twice as long*
  19. A

    New Gameplay video

    The ridiculous hate boners you guys have for people you've never met, and from all accounts I've heard are seemingly pretty nice, is probably the worst feature of this site.
Back
Top