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    Jeff Gardiner on DLC again

    Pre-Half-Life. PnP elements can be adapted into anything given a masterful designer. Edit: On this point, can any of you vets direct me to some source material of the original dev's discussing these choices?
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    Jeff Gardiner on DLC again

    I'll extrapolate: these attributes are superficial because they say nothing about the content of the game, only how the user interacts with that content. Also, only the combat in the originals was turn based, the rest of the world interaction was real time. Troika designed a full real-time...
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    1UP interview with Emil

    I have not played this quest. My thrust was toward the depth of meaning implied by republic versus the lack of depth illustrated in the game in general. I have assumed that the subject wasn't "treated" with much beyond an elementary level and if I am incorrect, I apologize. I will go back and...
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    Jeff Gardiner on DLC again

    Kyuu, who says he's not a lackey? Marx, revenue doesn't make art, which your statement implies. The fact of the matter is that Bethesda didn't fail by making the game first person or real time. These are superficial changes, they could have managed them and made a truer Fallout game, but...
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    1UP interview with Emil

    Probably true. An autonomous, humanoid robot that fights communism is ironic. Man as mechanism is a hallmark of Soviet tradition. An individual controlling an avatar-like robot would at least be more emblematic of the American tradition of individualism. Change the name to 'Liberty One' and...
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    1UP interview with Emil

    Please don't do this. Making up fake quotes, no matter how true to life they are, is simply working against your aim. Not only will the opposition refute it absolutely by saying you made it up, but you will lose general credibility in the process. Take two minutes on Google next time: "there are...
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    1UP interview with Emil

    This is just it. There is no theme. This interview is a sad moment for video game legitimacy. Rather, production units. I'm sure they're giving 110% 4too.
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    1UP interview with Emil

    You say "mostly", who else are they there for? Why didn't your "nods" come in the form of design elements instead of mutilated ephemera? Singular Behemoths: Yeah... like those terrible games where you just run down the same dark subway tunnel. Enclave: "Provided you ignore all but...
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    The real issues with Fallout 3, in my opinion.

    You wanna explain to me how they're supposed to appeal to intellectuals without a British accent?
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    Proportions, *sigh*

    And what's the scale of the original Fallouts? Oh yeah, 1:1; good thing we have all this new immersive technology. *sigh*
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    Impressions thread for negative impressions

    Re: Fallout 3: Cash grab or lazy design? I have a pretty significant respect for the peons over at Bethesda. The vast majority are undoubtedly hard working and dedicated to making great games. The real problem was probably a management team unwilling or incapable of making difficult design...
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    Fallout 3: A Reflection on the Writing

    I figure out books and movies before they end, generally. So no, they aren't usually that satisfying. Also, you are making an arbitrary distinction between multi-linear and non-linear. Multi-linearity would be a type of non-linearity; at least in the sense that I intended.
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    Fallout 3: A Reflection on the Writing

    I equate non-linearity to immersion; but more technically I equated linearity to breaking immersion. When you play a game on rails, you bump into the narrative frame the moment you misinterpret what the game wants you to do. This breaks immersion. When you try to bump into such a frame in...
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    Fallout 3: A Reflection on the Writing

    "It depends on what the meaning of the word 'is' is." -Bill Clinton For academic exposition on any topic, it is essential to clearly define the terms you will use. This is purely a Chapter 1 situation and if the discourse begins and ends with definitions you are absolutely right, it's...
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    Fallout 3: A Reflection on the Writing

    That the "story" of the game gets swept up in the larger world is partly what made Fallout so exceptional. If the main quest was the driving motivation the entire game, it would be more linear and less immersive. The writing in Fallout wasn't just a success in terms of telling a story, but also...
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    Trying to play F3 in a fluffy (canon) way

    Are we confusing "race" and "species"? Brahmin are a mutated species originating from cows. They aren't cows anymore. There was a cow that was mutated, and when it bred and it's progeny possessed the mutation they were the first of a new species. Therefore brahmin aren't mutants, but an...
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    Fallout 3: A Reflection on the Writing

    Oh! Well then! I see the problem: you lack the ability to objectively analyze something. Do us all a favor, from now on, only post statements that argue against your own personal opinion instead of making others do it for you. If you don't understand why you would do that, just STFU.
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    Impressions thread for positive impressions

    If something isn't stroking my IQ, I'm not having fun. That's not your problem, it's mine. Bethesda pretended like they were going to stroke my IQ, oh boy, they hyped it up good... but no, in the end they were torrid IQ teases. The bastards.
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    Fallout 3's commercial success

    I think you guys are onto something. There's really no limit to the old franchises Bethesda can buy and turn into Action Adventure FPSs. I'm personally hoping for old Lucas Games titles Maniac Mansion/Day of the Tentacle. Speaking of which, you know what would make Fallout 3 better? If you could...
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