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  1. M

    3D Vault Dweller

    Ok, This isnt complete, and i'm not sure if I ever will complete it... so here it is. I was inspired by the picture and was just like "Man, I HAVE to model that" so I did. The Vault Dweller And here is a wireframe of the model
  2. M

    Location based death animations/real time rendered injuries

    Ok buddy, since i kinda like you... You have to think of everything in a game developing sense, the typical point here is, not enough time... There are basically two gore animations that i know of that include taking away the torso and splitting the body in half... then you have the being...
  3. M

    Chems and Chem interactions...

    well, that all makes sense... but seriously, use paragraphs if your going to go on ranting for a long time, makes it much easier to read.
  4. M

    HellGate London: a post-apoc Action-RPG game in the pipeline

    its ok Jabb... ever since the RPG's have gone onto computer format nobody (i'm sorry... the majority of developers) hasn't had the intelligence to make anything out of their own creativity... besides, these games are designed by producers, who just want to make money... so in the classical...
  5. M

    Suggestion for this board

    I think that the first post for a different chapter should include links to all previous chapters... Becuase i cant find the wasteland 1,2,3 chapters =/
  6. M

    Rate the avatar above yours.

    8, just cuase i like it makes the name Dove seem evil, and thats just badass
  7. M

    Chems and Chem interactions...

    Summary of Fallout_Expert's previous post: My response: Dude, keep it short, we arent stupid, you dont have to explain so much... we get the idea... Anyway, I think it would be cool if the affects of drugs were more severe. But i dont like the idea of meth and cocain, becuase that...
  8. M

    Post apoc posin

    make pictures smaller!!!!! /me shoots himself
  9. M

    Mutant... thingy..

    thats freakin awesome dude love the destroyed buildings and that car, looks soooooo good nice dude, nice
  10. M

    Weapon progression a tad screwed in FO2?

    you should make a mod, fix it all =P
  11. M

    A Fallout World

    yea, i want to make a new game... like fallout =P Very much like fallout, but not fallout... I have a totally different plot setup for my game so that its not as fallout spin-off-ish as possible... Hey, just cuase fallout grabbed the Post-Apocolyptic RPG before i could doesnt mean they can...
  12. M

    A Fallout World

    I see what you mean dude_obj I'm pretty sure all the quests would remain to be interesting. And the random quests would need to be coherent... becuase you would go into a zone and quests would be picked out for that zone... just like anything else, except random for which city each quest...
  13. M

    You Know You Have Been In Iraq Too Long When..

    thats hilarious... i love the mortar jokes the best Good luck Iraqi guys
  14. M

    MCA Fo dev Profile part 1

    Oh, pretty harsh right there
  15. M

    A Fallout World

    So, i have an idea for a game, I want it to be fallout-like, but i have some really cool ideas on making it truly RPG. First, the most complex of my ideas. There are character sets instead of default characters. This makes for a completely random set of actions throughout the entire world...
  16. M

    Abaddon: Fallen Angel

    yea... looks like fallout with magic and shit.... that f*cking sucks a fat d*ck
  17. M

    Interplay now without an accountant

    they flee almost faster than cockroaches... FLEE YOU LITTLE CREATONS! FLEEEEE!
  18. M

    If yer into MMORPG's...

    what the hell are you thinking? Your in a Fallout forum... people here will kill at the sight of the letters MMORPG together... Save yourself, and delete this thread now...
  19. M

    Combat and Luck?

    Well, i got these rules from Fallout: Warfare... which is pretty much the only source i could find that included luck, but its only for 1 damage role... And the hardest thing is what OperationGreen said, how a 10 luck increases hit chances greatly. I'll have to figure it all out, now that i...
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