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  1. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    i found the bodies, got the note, checked the bodies, talked to francis, he left, then tried to tell marcus about the bodies, tunnels only option to tell about still, in F12se i could set the quest to 7 so that i COULD tell him, but no diffrence, he does not want to join, "to much going on"...
  2. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    fixing it in F12se did not help, now i can't recruit him at all, and the new quest with Chad (guard for the caravan dude?) is in a loop "Marcus had a few questions" "oh what?" "skimming money" "More questions?" back at main
  3. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    i have a problem with Marcus (2.45.4) he can't be told of the dead people, it's apperantly a old bug that was fixed once, but it's hitting me...
  4. Nightingale

    Fallout Shelter makes over $5 million

    Strike!! (yes i'm being silly rooting on this debate, reason: i think this is fun and i have no view of my own on it)
  5. Nightingale

    Fallout Shelter makes over $5 million

    Good reply Dusty!
  6. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    i used Cubik's F2wedit to put testingscript05 (from Corpse's mod) onto a speed loader, and went on a random map, got one and the script worked all you need is F2wedit (which you can google) the script and a change in Script.lst and i can send you the script itself i can't find how to send...
  7. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Tried the way you said, it works flawlessly now YAY what about bags, any holding items?
  8. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    ï can add the script (will try on a item thats findable in arroyo) but i can't put it on a item i got on my character (Save editor lets you change one item to other, but scripts disapear) so, without proto 57 placeable IN mod, i think it aint compatible AS IT IS, but it might work the way i'm...
  9. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    if it works, i'll tell yah, if it doesn't i'll tell yah then too
  10. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    see, i'm trying to put Proto 57 in game (the bug thingy) with the cheatboy script, the only trouble i have is getting the script re-added, can i do that with F2wedit?
  11. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    is there anyway to re-add scripts to items?
  12. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    um i haz trouble adding proto 57 (bug) to any map, so i cannot use the cheatboyf2 mod with megamod (Don't bring up save editors plz) is there a workaround? or a way to add it's script back through the save editor?
  13. Nightingale

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    it does have a exit grid... far to the left, Outside the cave
  14. Nightingale

    Fallout Cheat-Boy.

    And it doesn't work... GDI *screams angrily, ripping my hair*
  15. Nightingale

    Fallout Cheat-Boy.

    Thank you very much!!! *glomp*
  16. Nightingale

    Fallout Cheat-Boy.

    it is good, but cheatboy is easier to use (for me) *sigh* it's difficult for me to use Vad thou
  17. Nightingale

    Fallout Cheat-Boy.

    excuse me, i can't get the Fallout 2 cheatboy, where can i get it now?
  18. Nightingale

    look at the object to your left

    i was at the toilet XD you guys are fun!
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