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  1. Alchemist

    Waz up with Team X?

    Mr.Wolna: 1. Name's TeamX. No space. Capital T, capital X. 2. He is not. I do. 3.Whom exactly have you sent the emails? 4. If you have a lot of questions, what prevents you from posting them there? Chucky: You'd better pay more attention while reading our site, before posting...
  2. Alchemist

    Player body type

    AFAICS, since model type depends on the specific traits it's not too troublesome to add corresponding code into critter_p_proc of the obj_dude. But until the new frms are carefully redrawn and not just resized standart ones there is no significant advantage. See a conversation about new armour...
  3. Alchemist

    Fallout 1: Release variety analysis

    Updated the validator slightly. It will pack logs into an additional logs.dat now. Made instructions in the first post more clear.
  4. Alchemist

    Fallout 1: Release variety analysis

    Prosper: During validation process in the worst case you could have at the same time up to 1Gb of data in the temporary directory and files cached to the HDD from the CD-Rom. Exact value will be between 1Gb and 1.2Gb. Validator can recognize five of the most common variations of the disk...
  5. Alchemist

    Fallout 1: Release variety analysis

    I DO NOT have such a file on a disk with: FALLOUT Version 1.0 (29 Sep 1997) [US] FALLOUT Version 1.1 (09 Nov 1999) [US] FALLOUT Version 1.2 (19 Nov 1997) [UK] FALLOUT Version 1.2 (1x Mar 1998) [UK/FR/SP] FALLOUT Version 1.1 (13 Dec 1997) [RU] Moreover I DO NOT have such a file on a disk...
  6. Alchemist

    Fallout 2 Restoration Project на &#1

    Dude101: If you remember I've gave a warning about tons of an offensive language in that mod. Do not try any of the automted translator on that. Better ask some of russian guy to make an approximate translation of those terms. In russia ideom 'translated with PROMT' is a synonim for an...
  7. Alchemist

    Fallout 1: Release variety analysis

    Prosper: Well, I've expected someone to say this. :clap: But first, you haven't read all my statement carefully. And second, if you hesitate you are free to ignore my request. Also third, tell me where those unique disk identifiers you have mentioned are located? :roll: Per: Sure I'll do...
  8. Alchemist

    Fallout 1: Release variety analysis

    Hello all. During the time passed since the first release of the semi official FO1 patch v1.2.x we have found several incompatibilities with some versions of the game. Looks like the are more different disk revisions of the Fallout then we thought. Most probably those are uncommon later...
  9. Alchemist

    Fallout: A Post-Nuclear War role-playing game bugs

    Alright, Per. I'll compare the protos when I get some free time.
  10. Alchemist

    Fallout: A Post-Nuclear War role-playing game bugs

    We are informed on that. And no, it is not fixed in the Fallout 2. So it can not be considered a bug so clearly. Improper design, yes indeed. We have had a hot conversation on this subject some time ago and as a result it has been decided to move such things out of the scope of our patch. People...
  11. Alchemist

    Fallout: A Post-Nuclear War role-playing game bugs

    There are at least two (presumably three) US specific releases with the version number 1.0. What date does have you Fallout distribution accordinly to the original readme file from the CD-ROM?
  12. Alchemist

    [Fallout 1] BoS attacks w/o reason {claims on stealling}

    That's it. Either DO NOT enter his room during a sleep time or when he stands in the bathroom. Or either don not be caught as it where mentioned above.
  13. Alchemist

    Issues decompiling F1 scripts

    Hint: * Decompile ALL scripts related to the given in-game location. * Seek trow the sorces and make a list of the names of the EXPORTED variables. * Check unresolved variable names list fro intersections with the exports list. * Remove matching names from the unresolved names list. * If...
  14. Alchemist

    TeamX dead?

    2SorgFall: No. We are not. I gave you an answer in our forum. Also Fallout Update 1.2.5 is NOT a patch. Do you think F2 mods don't require any time or effort to develop them? F2: PNP is currently in progress as well. See there.
  15. Alchemist

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Some people in Russia where using this 'dirty' method for several years. Date where rolled back manually of course. Looks like 'clear' method is still not implemented. BTW, have anyone checked F1 modification? Does it fix 'screen blackout' issue or not? :roll: -- Update -- Win 2K3...
  16. Alchemist

    Pocket Fallout is Alive and Well!

    2Silencer: It is the same. 2Bytez: You are running before the train. It is an early alpha. Author does not plan to make a Pocket Fallout, he just used some resources for testing purposes. Project should result in an axonometric RPG engine for PPC. Nothing more. And the next release will...
  17. Alchemist

    Fallout 1: Custom sound effects

    Don't mess with master.dat if you don't want some additional troubles. Just place your files in <...>\Fallout\DATA\SOUND\SFX directory. The game will load them automatically if you give correct filenames to ACMs.
  18. Alchemist

    Fallout 2 SourceCode Petition

    2mvBarracuda: Some words about OS, platform and byte order dependences of the original Fallout. If you remember well there is Mac port of the game. And internal DAT file structures of the Fallout, unlike the Fallout 2, still use Motorola byte order. Everything mentioned above will not make any...
  19. Alchemist

    New Vertibird Launched - 1.4

    Car in the cargo hold is another one illogical and redundant feature. Looks like version 1.3 is as far as I go with this mod.
  20. Alchemist

    Fallout 1 Mods Unite!

    Damn. That will be difficult... Unpack downloaded archive to your Fallout directory and read carefully patcheng.txt for further details.
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