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  1. Alchemist

    Fallout 1 Mods Unite!

    Everything works for me. Check your internet security settings. Downloads can be crappled due to disabled script execution. I'd recommend adding NMA to Trusted sites. Another one possible reason is incompletely downloaded file page. IE and offsprings do that often for PHP-based boards. Try also...
  2. Alchemist

    Fallout 1 Mods Unite!

    D) Same as A but caused by some download manager.
  3. Alchemist

    Killian glitch with Avega's Patch 1.3 Beta?

    Check your PM Inbox for the address.
  4. Alchemist

    Change Date/Time In-Game. Remove the 13-Year Time Limit

    Since mapper and the Fallout engine share fair amount of the code that should also work for the actual game as well. But the Start_time saving will requier deeper exploration. On the other hand, all of the quests are complete at the 13 year point and gameplay is reduced to simple...
  5. Alchemist

    Change Date/Time In-Game. Remove the 13-Year Time Limit

    So the crash is imminent. It is caused by the unsigned 32bit counter overflow. The counter stores millisecondes from the game start and if you'll calculate carefully, you'll see technical limit of approx. 13.3868 years. And everything in the game mechanics is linked with that value. The check...
  6. Alchemist

    Fallout 1 Mods Unite!

    Patch 1.2 for US resides there. Fallout update 1.2.5 is NOT a patch at all. It's a mod. And it has several fatal bugs in it's script binaries. Most probably you are not lucky enough to encounter some of them. Refer to earlier messages in this thread for recommended installation order.
  7. Alchemist

    Change Date/Time In-Game. Remove the 13-Year Time Limit

    And what about global tics counter? As far as I remember attempt to simply disable year check in the game executable results in additional play time near half of the year which ends with a nasty crash. Is your method free of that side-effect?
  8. Alchemist

    Which mods/patches for Fallout 1&2?

    I believe that FIFE critter patch accompanied with the latest US patch will help you. And also your mods should be installed properly. Error messages usually indicate that some actions were not taken. Some mods for example require patch000.dat to be erased manually before installation.
  9. Alchemist

    Killian glitch with Avega's Patch 1.3 Beta?

    TeamX is currently in process of testing of the newer patch version. Feedbacks and bug reports similar to the present are welcome here. 2Recoil and Gibbering Idiot: While Avega is busy with Alternative Life, you could help us a lot sending that buggy savegame (right before the Gizmo assault)...
  10. Alchemist

    Fallout 1 Mods Unite!

    Indeed I do. :) ??? :scratch:
  11. Alchemist

    Fallout 1 Mods Unite!

    Anyway, methinks, that will require engine hacking that only Avega could do. :)
  12. Alchemist

    FO1 children problem

    You'd better install the TeamX's patch after the Children Patch but before any other mods or patches. And children should work fine all the way.
  13. Alchemist

    Fallout 1 Mods Unite!

    That's erronous argumentation. F2 has many different misfunctionalities added if you'll compare it with the F1. Wrong 14mm pistol sound, wrong Turbo Plasma Rifle AP requirements, Sexappeal trait in cost of Nigth Person, some disabled perks that were really appretiated by some players. That's...
  14. Alchemist

    F2 : Alternative Life Mod

    When it's done. Work is in progress. ;)
  15. Alchemist

    Fallout 1 Mods Unite!

    So, in general, installation order should be: 0. Semioffical 1.2 patch (optional) 1. 1.2.5 Update mod 2. Unofficial 1.3 patch (will replace some parts of the previous mod) 3. NPC Upgrade Check corresponding included readme files for more details and installation instructions.
  16. Alchemist

    Savegame question concerning mod installs.

    In both cases there is no need to reinstall the hole game. Just don't try to load your old saved games with the new mods. That will cause problems with new features or even game lockups. So, the safe way is to completely (re)move old saves. Otherwise it's always possible to use the by the mistake.
  17. Alchemist

    Fallout 1/2 windowed mode possible?

    Homepage in japaneese: http://www.geocities.jp/menopem/ Direct link: http://www.geocities.jp/menopem/D3DWindower.lzh TeamX site itself is online, but nobody can get there. Troubles with DNS. It should recover in a few days.
  18. Alchemist

    I don't know how to install mods correctly, please help.

    The simplest way to install this mod is to unpack archive with WinRAR directly to the Fallout folder. You must do that with option to extract files with pathnames. And also you should answer 'Yes to all' for file overwrite request. But it's strongly recommended to install unofficial patch...
  19. Alchemist

    Annoying Scripting error

    Compiler does not understand that construction: HP_Regen :=+1; and indicates error for previous line. Do this way and error will dissapear: HP_Regen += 1;
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