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    help instaling a mod

    should be in your fallout 3 folder if its not there, make it with notepad
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    More realistic Weapon Statistics - a call 'to arms'

    That chart would be pretty nice to have.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I've got a friend who does sci-fi concept art for a living. I don't know the details of all the games/etc. he's worked on, because of the non disclosure agreements... but I've still seen his work. When F3C gets advanced enough, I'm sure he'd be happy to do modeling sketches and concept...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Van Buren plans mentioned the introduction of a third generation power armor codenamed ATHENA. I may be wrong, but I think it was being developed by the BoS.
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    I think i figured out how to make armor penetration finally!

    I've been wondering about the conditions, actually. It's a little weird that guns can, atleast, wear out and break apart so easily. Sure, they need maintenance, but not that often. I can probably hex the multipliers to a very low decimal, but doing so would also require messing with the...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I noticed you commented on the summary, rather than direct experiences with the mod. Therefore, please at least "stretch your legs" for a while in F3C. The pants may be not as itchy as you first thought they'd be, you know. I've been tinkering around with the overhead camera settings, and...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Ugh, fixed a serious (and careless) accident.... I misplaced a couple .nif files in the wrong location. Regardless, that's been corrected and the molotov cocktail CTD has also been fixed.
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    I think i figured out how to make armor penetration finally!

    Head armors are very weird. they get added to the total armor rating. you can wear nothing but a power armor helmet, and your whole body is protected. doing damage with purely enchantment effects mean we can use CTDAs (conditionals) to check where they were hit... and manipulate it...
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    Revamping healing

    Yes, and someone's already made a mod that does it. It's one of the ones i need to add to f3c, but because of formID issues I am having to rebuild the entire thing from the ground up in the CS. Which, is a good thing, I guess. I forgot what the mod as called, but it's on nexus. I think in the...
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    Help with weapon

    Van Buren was going to add a Mk III Advanced Power Armor called ATHENA... buuut, they never got that far- I think.
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    I think i figured out how to make armor penetration finally!

    Frost resist was going to be used for a super-unique weapon "the cryolator" that bethesda wanted to put in. Most of the data (including the mesh and textures) are already in the game, they're just not being used by anything. The cryothing is really, really odd looking.
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    Adding Addiction effects via scripting

    Addictions are basically enchantments, just like any other effect. They're just "flagged" as an addiction for superficial purposes (the "You've become addicted to ___" message). The GECK has an idiot-proof GUI version of dialogue-triggered effects built into the dialogue tree editor...
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    I think i figured out how to make armor penetration finally!

    Okay, here is the formula I am planning on: KE ((TH % CND)+IR) + (SR*AD + HR*FD) + (LHR*HHD + HHR*LHD) + (ER*ED) KE = Kinetic Energy TH = Threshold CND = Condition IR = Impact Resistance SR = Softness Rating HR = Hardness Rating AD = Armor Damage FD = Fleshy Damage LHR = Low-Heat...
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    I think i figured out how to make armor penetration finally!

    As an added bonus, I just discovered two extra resists that were previously unknown. Electric resist, and Frost resist.
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    New Weapons

    Didn't you see the plasma pistol model? There's folks working on the old weapons. Just be patient, and give us all time.
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    I think i figured out how to make armor penetration finally!

    actually max DR is 85. but that number is -not- used when dealing with enchantments... so for all intensive purposes, any calculation can just leave that number out.
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    New Weapons

    Aside the fact that it was bugged and listed 0 damage, but still instantly killed (and melted!) anything it touches? Suprisingly satisfying. However the rate of fire on that thing is tied to your frame rate, and not the global time scale. Turn the time scale up, the weapon fires "slower"...
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    *Rolls eyes* Extracting BSA's....

    This is silly. This is their fifth TES editor and they still haven't fixed the problem with reading BSA entries. Or plainly, they don't. Wondering what I mean? Try making a new item from scratch, then giving it a model and texture entry. You can't, because the data it -needs- to read is coiled...
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