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    How do I add/change music to the maps?

    there's a limit to the number of maps and cities you can have unless you use the "city patch" that removes the limits.. for more detailed info on adding maps and other tutorials check out my site for my tutorials..
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    harley mod!

    just use the offset to position the bike in the right place even if it's not over the hex that it's supposed to be on..
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    Music & copyright...

    the way round it is pick a song that almost everyone will have in their music collection then the can have a copy of it as long as they own the original.. :) you'd have to have it as an option in the installer to agree that they had the original and install it or not depending on whether they...
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    critter proto grief

    i was answering the following question you posed.. i assumed you were talking about being able to edit the hp of the proto and having it change all instances of that critter in the game.. HP and AP are derived statistics based on the main SPECIAL skills.. which can be edited in the...
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    UFO:Fallout?

    ok so not the best topic title i've ever thought of, but i'm ill so cut me some slack.. anyway, on to the purpous of the topic... have any of you played the game called "UFO:Aftermath"? for those of you that havent, i'll give you a brief description.. it's a game in the same lines of...
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    critter proto grief

    because you would then get one set of critters that all have exactly the same hp and ap throught the game meaning you would need to make several prototypes for each critter so that you could have some easy, medium and hard versions of each so that they wouldn't be too hard at the beginning, or...
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    a question about make a dat

    has to have the same number of "letters" for the map title.. so it would be 00 00 00 00 62 61 73 65 2E 6D 61 70
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    harley mod!

    puttint more than one bike in wouldn't be hard you just need to edit every map script to swap the car out for one or more bikes depending on the number of npc's the player has.. the difficult part would be having each bike have it's own inventory, and fuel levels.. i don't think the last is...
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    One Bridge Too Few - HELP Needed of a Graphic Artist

    the "flat" barriers can be sorted by blockers, the bridge over the canyon can be sorted by some editing of the canyon frm's to be transparent where the bridge covers it..
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    Scripting Question

    add an entry to the scripts.h file which defines your script name ( #define NAME SCRIPT_ATest <- this bit would become this bit -> #define SCRIPT_ATest (1304) , at the end of the file.. ) next make an entry into the scripts.lst in the scripts folder NOTE: your .msg file should...
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    One Bridge Too Few - HELP Needed of a Graphic Artist

    ah.. have you set the proto directories up right? i don't understand the problem everyone keeps having with the editor and the game deleting the proto's... i have made several proto's and put them into maps, and they work fine in both the editor and the mapper without me setting the read only...
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    Big scripting question

    ok some pointers then.. try the vault 13 entrance for the scripts that work the door, the entry computer and the map itself ( since the variable used by the other scripts is set up in the map script... ) as for the closing when all critters have passed, try looking at a door that already...
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    Scritping Question

    yeah, but i was pointing out that the script may use map or global variables that now are used by something else, so using the script may cause the vault 13 doors to open etc, or the flip side that the script may check a map or global variable to do certain things, so if it's already set then it...
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    Scritping Question

    it would be easier to just copy the .msg file, make a detailed note of what the computer does and says, and then re-write the entire script... really... computers aren't that hard to do, and the existing script probably uses some global variables that are being used by something else now...
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    Scritping Question

    care to be a little more specific of what exactly you want the script to do? if possible, post the text of the script into a "code box" ( to keep the formatting.. .. ) is the thing you put the script on a critter or an object?
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    Critters Pack - new critters - Contains a lot of images

    arghh, login to msn when you're doing fallout stuff so we can speak top you in real time will you...... i missed you by a few mins while i was answering something else in one of the other forums.. i wanted to ask you a question.
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    Scritping Question

    found a slight bug you might not have noticed.. if you do a reply with multiple lines like this.. Reply(mstr(200)+ mstr(201)+ mstr(202)+ mstr(201)+ mstr(203)+ mstr(201)+ mstr(204)+ mstr(205)); then use the "show message file reference" tool, it duplicates the first mesage string like...
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    Big scripting question

    1. look at other scripts for examples and try to work it out from there.. it's the best way to learn.. as the saying goes.. give a man a fish and he'll eat for a day, TEACH a man to fish and he'll eat for a lifetime.. 2. headers are just easy ways to use the same thing over and over again...
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    Help with scripting

    you don't say what it is or is not doing.. , only what it SHOULD do.. @jargo.. he already re-sets the LVAR_maxjob_accepted to 7 in the Walktofight proceedure.. animate_move_to_tile (14884); sould be.. animate_move_obj_to_tile(self_obj, 14884, ANIMATE_WALK); or...
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    Scritping Question

    i'm not sure if the fallout 1 scripts can be simply imported since most of the script numbers have been used for the new scripts ( so rightly, the number that used to be the old computer script now points to the new old man script...) you can do it by de-compiling the .int files and then...
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