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  1. Trithne

    FOnline second open test started

    So I was just killed by a brahmin. Well, a pair of them. This seems kinda silly.
  2. Trithne

    FOnline second open test started

    It's an entirely separate client, but you need to copy files from Fallout2 into the FOnline folder for it to work.
  3. Trithne

    FOnline second open test started

    You don't need to do anything to FO2, just copy master.dat and critter.dat to the FOnline folder. And the music if you so desire. ARRRRRGH new page.
  4. Trithne

    V13 tidbit

    On the other hand, as we also said, if you made the entire economy player-driven, with all crafting of items being done by players, so there was no NPCs selling an infinite supply of crap weapons, and you used a barter economy, which is what Fallout has, it would work better. Have territory...
  5. Trithne

    FOnline second open test started

    Which server is all this good action taking place on? I got to the cathedral on the first server, but all that was there was some english speakers with no real organisation, just kinda divvying up the supply truck loot. Also, I managed to get an M60 off a dead (NPC?) in replicator 2 when I...
  6. Trithne

    V13 tidbit

    Well, that shatters my dreams and hopes. Time to go play with the Russians.
  7. Trithne

    Heres what I don't get.

    The problem is the railroading. I hated that part simply for the feeling of "Ok, let's just stand here and watch Beth's plot unfold".
  8. Trithne

    V13 tidbit

    In my opinion, FOnline would work best under the Eve Online model. And the one being used in the Russian FOnline of DOOM AND FIGHTING. Make the game driven by the players. The economy, the crafting, all of it. Items are brought about because someone made it, bartered it for something else, and...
  9. Trithne

    Questions about FEV in Fallout 3

    Hang on. So one of the Vaults was working with a strain of FEV, and that Vault's populace was mutated and became the DC Supermutants... FEV, when applied to people who either haven't been exposed to trace radiation in long-term, OR to people who weren't exposed to the airborne vaccine-like...
  10. Trithne

    As far as I'm concerned,Fallout 3 never happened. *spoilers*

    I don't know, it could be done well if it was left to be entirely player-centric. Of course, we see how that kinda ends up with the Russian FOOnline project. But rather than it being the players vs the mobs, if it was the players vs the players, it could work well. Eve Online is a good model of...
  11. Trithne

    Fallout 3 reviews round-up #61

    Are these people playing the same FO3 I played?
  12. Trithne

    Heres what I don't get.

    Arbitrarily assigned "Bad guys" is why you can't join the enclave. FO3 has a black and white view of good and evil. And the Enclave is evil.
  13. Trithne

    A Question For the NMA Community

    We don't care about playing FO3 anymore. That doesn't mean we don't care about beth's continued molestation of the name.
  14. Trithne

    Bethesda Softworks Announces Creation Kit and DLC

    I'll do it for you. It's 200 years after the war, yes? How do you suppose the skills for maintaining vehicles were preserved? Teaching it, handing this knowledge down through a family line, perhaps? Or an apprentice system, maybe? Well, that's what the BoS does, really, and they never...
  15. Trithne

    Bethesda Softworks Announces Creation Kit and DLC

    You get A car in FO2 after lots of running around, and cars only all run on fusion cells now because Beth like explosions. Vehicles aren't true to fallout canon because there's no-one to maintain them and there's no fuel. With a few exceptions.
  16. Trithne

    Some odd "holes" in Fallout 3

    I'm fairly certain the rock isn't living, and the Vault is overall surrounded in metal against the rock. The doors are the most accessible and likely weakest point.
  17. Trithne

    Fallout 3 reviews round-up #57

    Someone needs to do that. Make a game as an entirely new IP, but throw a 3 on the end.
  18. Trithne

    Fallout 3 tidbits

    I like to differentiate TRPGs from ARPGs, RPGs, and I suppose JRPGs these days, although that.. eh. TRPG - Tactics RPGs. Your RPG-like games centered on tactical combat situations. Let it be said I love these games, although they're not 'true' RPGs ARPG - Action RPGs. FO3. Not really RPGs...
  19. Trithne

    Oasis

    Too late! I already started! You've ruined me for marriage!
  20. Trithne

    Oasis

    It'll happen. Beth will read the forums and see "Hey, they want steampunk! What's steampunk again? Oh right, zeppelins and fancy suits and spider robots. DLC time!"
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