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  1. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    This is what is left: Bad tiling on multiple walls in warehouse undeground area (you know, the one with cryogenic chambers). Only one part of the same wall tile is used. In EPA level blue, the middle suspension tank wall section is longer than the other two.
  2. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Are you serious? Anyway 9.0c will do just fine.
  3. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I have posted them in v1.1 thread (maybe v1.0 as well).
  4. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Killap, you still haven't included the EPA warehouse map fixes that I reported way back in beta testing, but it's ok. Robots that are destroyed at the SAD are now replaced - only on the Repair Level. -It is possible to prevent the robots from being replaced. Is the bot repair ability...
  5. Skynet

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    From Per's guide: "Buttons on the game display replaced by black squares and becoming unusable: the skilldex button on the main screen, and the sleep button in the Pipboy. This is actually a warning sign that the "too many items" bug is coming up." What I meant was that will it fix this part...
  6. Skynet

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    This may be a stupid question, but will this fix also affect skilldex and sleep button vanishing, when "too many items" bug hits?
  7. Skynet

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Some mapping issues in EPA warehouse area: -All of the Air Processing Units ground pipe sections can be walked through at the back of Doctor's warehouse. -All the street lights are out of placement (should be on street instead of asphalt). -There is a large piece of broken roof floating...
  8. Skynet

    Fallout 2 Restoration Project (v1.1) Suggestions

    Hey killap, How about enabling "Animal Friend" perk which is in Fallout 1, but was disabled in Fallout 2? Good for diplomatic charecters. Have you checked that does the alcohol addiction feature work?
  9. Skynet

    Fallout 2 Restoration Project (v1.1) Suggestions

    Well, it could be changed to work only two times.... All of those are already added.
  10. Skynet

    Fallout 2 Restoration Project (v1.1) Suggestions

    Destroyed bots will be replaced with new ones unless you destroy the repair bot.
  11. Skynet

    Fallout 2 Restoration Project (v1.1) Suggestions

    Killap, Did you receive my PM?
  12. Skynet

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Re: Problems with EPA "For some people, the Restoration 1.1 crashes when using the elevators in the EPA. To fix this, you have to set/change the "art_cache_size" in the fallout2.cfg file to a higher value, like "art_cache_size=255" or more."
  13. Skynet

    Fallout 2 Restoration Project (v1.1) Suggestions

    Laser Pistol description states that it is a lower wattage civilian version. So there should be police/military version of the same weapon.
  14. Skynet

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Does 1.2 version include repair & replace ability for SAD bots?
  15. Skynet

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Use the trapdoor behind preaching monk.
  16. Skynet

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Is it possible to make so that reload animations are only displayed when you actually reload your weapon? It's kind a stupid, when npc uses magic fingers animation for weapon reload, when there is real weapon reload animation available.
  17. Skynet

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Fannie Mae quest was added for unofficial expansion pack. Seems like killap forgot to remove it from unofficial patch.
  18. Skynet

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Killap, did you add the ability for the robots in SAD to repair themself and destroyed robots replaced with new ones? There is already a code for this (just uncomment the lines). I tested this once and the robots going back to repair station and fix themself feature worked mostly, but new...
  19. Skynet

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    One potential fix for EPA crashes could be merging EPA maps in mapper again. Maybe merging data is corrupted somehow after all the map changes (spawn points and car placement).
  20. Skynet

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    I reported this same issue in unofficial patch thread a while ago. "Bug found, Talk to Harold and get the quest to repair Gecko power plant. If you then go to talk with the Brain, he will act as if you have repaired the power plant already."
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