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  1. Corpse

    FT Improver - a way to improve Fallout Tactics

    I have only seen the cut-in-half animation happen with the ripper of all the blade weapons, and the power fist of unarmed class weapons. I can't remember if the cattle-prod triggered this animation but then again I changed cattle-prods to use a new ammo cell which does electric damage. It...
  2. Corpse

    FT Improver - a way to improve Fallout Tactics

    :roll: Got to give credit to the designers for their amazing grasp of physics and common sense. :wink: I'm guessing it was some 'balance' issue in which they reasoned making bursts deal full damage times number of hits would make burst mode way too deadly or most likely were too lazy or...
  3. Corpse

    FT Improver - a way to improve Fallout Tactics

    Nice work dude! :clap: Just added some new ammo variants, tested them ingame and they seem to work fine. Just one minor problem... When I change any ammo entities with the new editor, I cannot open them anymore through BosEE or even the unpatched FT Tools. I still use BosEE to...
  4. Corpse

    FT Improver - a way to improve Fallout Tactics

    Will this include letting you specify target zar? I have noticed you can't target specific locations on the uniqueOther race; can this be changed? Another question, will it also let you specify new race names or will they all come under the same category?
  5. Corpse

    Way to North - content and item balancing with some Q/A

    What are you using to edit the palette? I usually import it to an indexed color image in photoshop, changing the cells is not really too much hassle. I usually just alter the values by a set amount to change hues, brighten or darken it. After saving it I have no problem importing it to...
  6. Corpse

    Way to North - content and item balancing with some Q/A

    I believe I suggested that in the FTImprover thread but somebody else might have also mentioned it somewhere else. Still it is much preferable than changing every frame IMO.
  7. Corpse

    Way to North - content and item balancing with some Q/A

    Actually it can, it has problems with some files in the impactfx but I was able to make new plasma, laser and rocket projectiles.
  8. Corpse

    FT Improver - a way to improve Fallout Tactics

    How about for other races, for example what if I want to replace one of the Raider or Reaver races? Just thinking about streamlining to make all tribals, raiders, etc come under one common race since their appearance can now be manipulated with new armor types. This would leave a lot of...
  9. Corpse

    FT Improver - a way to improve Fallout Tactics

    Yes, it does have problems opening certain files and does some weird shit from time to time but oh well, its the devil I know.
  10. Corpse

    Way to North - content and item balancing with some Q/A

    Not unless you are a suicide bomber and keep the grenade in your hand until it goes off. All explosive weapons use the damage radius for this purpose. The pacification bot's main weapon is set to radial; IMO is best suited for a stun attack type energy weapon. Jarekfall is right, if you...
  11. Corpse

    FT Improver - a way to improve Fallout Tactics

    Have been trying out sprite creator to fix some of the bugged character sprites. Managed to fix the sound glitches on the mutantArmor (heavy stand, minigun crouch, rocket prone and crouch attacks had no sound), climb movement on the raiderHuge, UnarmedAttackOne of the pacification bot and...
  12. Corpse

    FT Improver - a way to improve Fallout Tactics

    Ok, I didn't know that. That means you could set a global timer that starts on the first mission and never gets turned off; this could be used to set triggers in various maps for some fixed events. Awesome! Still that global timer couldn't really be used to set NPC daily schedules on a...
  13. Corpse

    FT Improver - a way to improve Fallout Tactics

    That would be great, I figured the time counters are there just was not sure if implementing new trigger conditions and actions to access and manipulate them was possible. Anyway, I do hope you find some free time. Keep up the good work!
  14. Corpse

    FT Improver - a way to improve Fallout Tactics

    I know this may be a bit too much to ask but is there any possibility of adding more trigger conditions and actions? If so can a time system be implemented so triggers can use current time /date to set NPC schedules in maps, advance time, etc.?
  15. Corpse

    FT Improver - a way to improve Fallout Tactics

    Thats great to hear and yes, it would make the game more realistic and interesting indeed. Well, the weapon system is absolute crap IMO; shotguns that do less damage than a 9mm? WTF? Its not surprising considering the designers can't tell the difference between a biohazard and radiation...
  16. Corpse

    FT Improver - a way to improve Fallout Tactics

    The Improver_shmem.dll on the improver directory was current but I found an old version on the fallout directory which I deleted. Improver kept crashing after deleting this file but I copied the current dll from the improver directory and this seems to have solved the problem. Thanks for...
  17. Corpse

    FT Improver - a way to improve Fallout Tactics

    I am using the only shortcut I got and no, I get " Fallout Tactics (TM). v1.26, May 17 2001 - improved to v1.31 by jarekfall". It seems to be what I thought originally then, I downloaded the setup file twice from two different sources. Here is the file info for the executables:
  18. Corpse

    FT Improver - a way to improve Fallout Tactics

    Yes, but you can change this by modifying races.txt on core\tables. Windows XP Home Edition I modified it, here it is if you want to check it:
  19. Corpse

    FT Improver - a way to improve Fallout Tactics

    And? We're not talking about greeny blind recruits here, we are talking about levelled up veterans with high PE and weapon skill. And yes, I remember the Bozar... A sniper rifle that bursts only, how brilliant! :clap::lol: Sorry but IMO balanced systems are stagnant, predictable...
  20. Corpse

    FT Improver - a way to improve Fallout Tactics

    I use plain old notepad. FT Tools.exe is v.1.26 and BOS.exe v.1.27, still haven't tried running the game with improver, so far I have just tested the editor. If you want I can send you the exe files so you can check them. Yes, solid slugs should use the straight spread type and should...
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