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    Problem Child ;) and new start location

    :) We have posted at the same time ;) Thanks for this precision, I'll try the timslipgrayswandir method. I keep you aware. bye Brother soifran
  2. B

    Problem Child ;) and new start location

    Ok i've found this... The starting map is hardcoded to artemple.map in fallout2.exe. In hexadecimal that is: 61 72 74 65 6D 70 6C 65 2E 6D 61 70 If, for example, you want to change the starting map to base.map, then: 00 00 00 00 62 61 73 65 2E 6D 61 70 Note that the...
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    Problem Child ;) and new start location

    Thanks for your Help Mib. I've protected my items and critters. Not my scenery. But it looks that it's not necessary for scenery. The game seems doesn't overwrite new scenery... After testing in the game I've all my new prototype in the good directory... For the leaving point, I 've bad...
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    Problem Child ;) and new start location

    well ok, let's try with some pic.. It happens very strange thing. I repeat: I've change the city text like says before. I've change the map.MSG in the directory data/text/french/game and rename arroyo in Ton campement (your camping ;) ) I launch the game. Here is what happen: The...
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    Problem Child ;) and new start location

    Yes I've test it in the game. And I 've other trouble shooting of display type also. I'll make some pic. Schuss And thanks Brother_soifran Edit: Someone knows a soft to capture video of fallout in game? I've try fraps and some other but it appears that it lag a lot...
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    Problem Child ;) and new start location

    Lol , nothing of the 2 options ;) I've a new world map as you can see, and a new arroyo location as written higher. I've called to start my new base : artemple.map and when I launch the game to test it, all is good. My scripts run, but when I exit from the map, I exit to the old arroyo...
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