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    Fallout PnP Chat host program

    Actually, I'm currently working on a (Java) fallout library. I took the PnP guide for all calculations (including damage). Damage itself is fairly easy (check for damage types, armor blocking types, roll min/max, count the whole bunch together, add some traits/perks). A lot more work goes into...
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    Bourgeoisie Needs You!

    I'd be glad to transfer some money to you guys, but, is there any way to 'assure' that something useful will be done with the money ? Not buy the engine, and abandon the project 3 months later ..
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    Blackout Announced

    As a matter of fact, yeah, I plan on using the alice engine (well, hopefully). See, I wanted certain characters to be able to access a 'knowlegde' table with several entries about things that were happening at certain locations, treasures, quests, etc. In the beginning, I thought using a simple...
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    Blackout Announced

    Well, as a side note for some healthy competition: I solved it by introducing time (6x faster than normal, set approx 250 years from now), and using a map which requires travel. Normal speed is about 25 units (depending on the PnP race) a game day (=4 hours real time). Since we have a 32.000 x...
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    Blackout Announced

    I'll be damned .. (I'll regret posting this, but hey .. gotta love some competition !)
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    S.T.A.L.K.E.R. screenshots

    The more I see from this engine, the less impressed I am. Those models looks pretty bad compared to hl2/D3. These guys better hurry up if they want their game to have at least SOME impact. We've been seeing these shots for months now. Sorry, just trolling.
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    More Critter Packs

    Thanks Wild_qwerty. Great job. I have a feeling we just don't say that enough to all those guys :?
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    Fallen Angel

    Oh, she has a hand ? :shock: No, seriously, brilliant flash animation. Great intro music, too. Can't wait for the first episode !
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    No co-op in Stalker

    I am. If they created an engine that offers an ever evolving/dynamic world, where you play against other stalkers, and the world responds to their actions as well, what would be the problem to subsitute one of the AI driven stalkers with a player ? Just wondering ..
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    Fallout Unlimited/Zero

    Doing that as we speak. Agreed, hence the greater challenge, I guess. How far are you in the development ?
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    Fallout Unlimited/Zero

    I'm writing it while on the train when going to my job/home, about 2 houres a day. It doesn't go super fast, but it's steady, and that helps a lot (I'd probably loose my interest otherwise). Also, I found that lots of unit tests keep it 'fun' (if you have a weird taste of fun, like me...
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    Fallout Unlimited/Zero

    Try making a reply without STFU. :roll: I was already wondering what happened to the project. What's the news on that one ?
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    Fallout Unlimited/Zero

    Don't worry about it. You should program in whatever language fits you best at that time. I'm writing a PnP server in Java - one could argue that isn't quite the fastest language either (I'd say bullocks, but you get the point ;)). The one thing I'd like to see, is the ability to export to a...
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    Fallout Unlimited/Zero

    For what it's worth, it's something entirely different.
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    Fallout Unlimited/Zero

    Could you give an example ? (currently porting PnP myself - went quite smoothly, except for timed events - like to know where you've encountered problems - maybe I can help).
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    FOT:RPG?

    Sounds great, but can you save character progress ? And how does the administration work ? And does the map stay available on a server ? If so, I could try to figure out the protocol, so you could display info on a website about the current players (kinda like cs/ut stats). Do you have to...
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    FOT:RPG?

    Would be the most logical, yes. However, it would be rather tedious to create quests and control npc's/critters ? And seriously limiting the amount of players, I guess. Still better than the alternative, being an irc/web-rpg alternative.
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    Fallout Unlimited/Zero

    Hence the 'nuts' part.
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    FOT:RPG?

    I'm not familiar with multiplayer in fallout tactics, but I wonder how control/quests work ? Would it be possible to have a (few) 'constant' maps running on a server, for everyone available to join ? That way, if you could script a few shops, have a few admin possibilities to add...
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    Fallout Unlimited/Zero

    Impressive work. How did you implement combat rules ? Is it PnP based ? A different approach ?
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