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  1. X

    New Fallout 2 animations (sniper, wakizashi, etc)

    Make the female versions damn it! :P Also, does female version of sniper set animations was ever made?
  2. X

    Long Hair Dude

    That's just mediafire acting up, the file is still there and the link works.
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    Is it possible... (different critter set for Chosen One)

    Pretty much. Also, the engine wouldn't be able to handle it, causing a chain reaction that would make the computer explode in your face. :P Tried beefing up Myron (as well as re-coloring) a little bit, but the results were unconvincing... (i guess i keep seeing his stereotype nerd critter...
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    Is it possible... (different critter set for Chosen One)

    I mean that i have found a way to automatically re-size things without messing up the frame offsets too much, not that i'm making this "bruiser" and "small frame" type characters myself. :) If you meant the re-size "trick" let me know and i'll post it. I liked the idea back then, but now...
  5. X

    @GAMER New Vegas article scans

    Is it? does the enemy moves, shoots at you, etc, during the time it takes for you to click on it on turn-based combat? are quick reflexes/good aim involved there? So your aiming is pretty good which makes it irrelevant? does it work too if you don't aim at the enemy? And what about the...
  6. X

    Fallout: New Vegas fan notes and shots from PAX

    Different ammo types for the same guns... not such a big thing, but not bad either (unless it gets screwed by having a clearly superior choice every time). Also, is the nukular launcher still in? (+ the new grenade machinegun?), not good. Also2, a lot of "modders will fix it" in this thread...
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    Long Hair Dude

    1: At character creation, you'll be given the choice in a new window between default male and long hair male. 2: Very easy, just check the installation instructions on the included readme files. (It's perhaps best if you also download the latest sfall version which includes the latest Hero...
  8. X

    The "Bald Dude" Mod!

    Good work, Gr1m Reaper. :) And yeah, go ahead with the big gun, i'll take the M (rocket launcher) set.
  9. X

    Is it possible... (different critter set for Chosen One)

    I have. It's not perfect, but it's good enough. :)
  10. X

    The "Bald Dude" Mod!

    Don't remove frames (specially the first, as it messes the frame offsets), try to match it up instead. Generally, when this happens is basically just the first idle frame repeated, try to see if that fits.
  11. X

    New animations 2

    ::sigh:: hi prosper.
  12. X

    The "Bald Dude" Mod!

    Looks good, Gr1m Reaper, keep going. :ok: Nice! I already made the A, B, C and R metal armor sets from scratch (which were the ones that were mirrored in the npc armor mod), the 3 weapon sets from it are not mirrored but i consider them 'placeholders' because they lack the shoulder...
  13. X

    New animations 2

    JMP2, but nevermind that, once we pool the whole thing together i'll batch re-name them. Besides, i think that, in order for it to be added to the hero appearance mod it has to be re-named to something specifical... Thanks. :)
  14. X

    Talking Heads

    I agree with Continuum here (:shock:); those justifications are kindof 'excuses' for poorly chosen/made art design (like a lot of these new things you can see in FO:NV previews; it doesn't matter how well explained within the game it is - and i'm sure the moronic romans and the flashy neons are...
  15. X

    The "Bald Dude" Mod!

    ^Nice! looks like Baldie is steadily moving towards the finish line... ::single tear of joy:: :)
  16. X

    New animations 2

    Thanks for the comments. My guess would be time constraints, i mean, some of them lack kick animations as well and a lot of them don't have various types of death animations either; some are missing the plasma meltdown, others the ripped-to-pieces, etc, etc.
  17. X

    New animations 2

    Nice stuff, Jotisz. :) ... Here's a 'fix' for the FO2-only stiff-type critters to make them walk a bit faster and more in tune with the rest of the original critters. I had already made this for the robot, but now it's done for all. --- --- --- --- --- --- --- --- (Most...
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    @GAMER New Vegas article scans

    Player input has to enter the game somewhere. Player's sense of tactics and strategy, decision making, and only that, is the purest form of an RPG. Mental stuff, and even then it is (or should be) limited by the game rules, example: you (the player) are intelligent, perceptive, and posses your...
  19. X

    All Roads graphic novel 12-page preview now available

    Does not change the fact that he's right, though: remove the covers and little to nothing of the fallout atmosphere remains (and that 'argument' about 'only the dialogs and story matter', is not really an argument, is it? might as well make the thing a book then).
  20. X

    @GAMER New Vegas article scans

    There's no need to discuss views on crpg's when there was established game mechanics in the original Fallout (that got changed).
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