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    Mad Max 4 mod project

    Anyway, When did you actually start the mod? When is the estimated release date (To nearest Month)?
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    Mad Max 4 mod project

    I'm sure this mod won't have the EXACT same storyline as Fallout 1 & 2, He'd have to make it so Australia would fit in to it somewhere. From what Wild_Qwerty said, it doesn't sound Quite 'Perfect', But I'm not too fussed, As long as I get to play a good mod.
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    Mad Max 4 mod project

    Looks Promising! It's good to finally have a Fallout 2mod finally set in Australia.
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    Introduce yourself! AKA the "Say hello" thread

    I'm Chucky (Obviously), 13, and not a very good mapper or scripter. So don't expect to see any files from me. I do map, but they are the greatest, because I don't have decent scripts. I know very little about making new scripts, I keep thinking it's going to take a lot of effort to learn (Is it?)
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    I hate American television.

    Be lucky you don't have only four channels and have to watch Australian T.V., I get really sick of havin to watch Neighbours all day, and some other horrible soap operas. (I have to do this)
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    Rate the avatar above yours.

    5. I've seen better, But I have seen worse. Mine is a picture of the G-man in Half-Life 2, It was rated when it showed a picture of the G-Man on the Highway
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    Scripts.lst question

    I really don't know anything about scripting (Well, not for new NPC's) I use FSE for my towns or do it manually
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    Scripts.lst question

    In reply to obj_dude I don't know very much about scripting, though I want to because I make maps that aren't completely professional, but are good enough for me, but I can only use existing scripts, or change the .msg file for the script type I want. Which is good, but it overwrites the...
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    Scripts.lst question

    Dude_obj wrote Well, the Fallout demo has different scripts to the actual game, The Fools and Crips(I think) don't exist in Junktown, The demo is a mini version of Junktown with whole new scripts. I want to get as many different scripts as possible
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    Scripts.lst question

    Excuse me, I'm trying to put the scripts from the Fallout 1 Demo into Fallout 2, but when in scripts.lst I see that the FO2 Scripts have 'local_vars=1' or something like that, but the Fallout 1 Demo scripts don't have that. Is it possible to put the scripts in FO2 without changing or creating...
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    What is your favorite Floating text ?

    "May the Spirits of the sky piss on you!" - Generic Evil Tribsmen (Cannibal,etc.)
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