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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    WinXP, DirectX 9.0c. Both ladies were visible holding big guns at the beginning of fight - and even running holding these guns. The one executed was wielding M60 till the bitter end. In multiple fights part of Jakuza freak out and do not take part in fight, even being shot in the back. Please...
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    I had to download the following DLL files to run sfall: d3dx9_25.dll d3dx9_31.dll d3dx9_42.dll d3dx9_43.dll Beside that no problems so far (except for default resolution - 1024x768 instead of original 640x480). As a sidenote - this mod is a real-life proof that no company can afford...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Thank you for prompt answer. I was interested in 5.4 (in testing) though much more than in 5.3. 5.4 seems the last upadte to old (F1) engine version - and you are switching to porting F1 into F2 from now on - is that true? By the way - you could consider chnging instllation of the port...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I cannot download anything from gamefront: http://www.gamefront.com/files/user/Sduibek Using Opera I get html file saying Forbidden, 403 instead of exe file Using Firefox I get file not found. Anybody faces similar problems?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Any plans to fix these? Is the error-suffering ghoul important for the plot (I do not remember and do not wish to reinstall and repartch with teamX 1.3.5 bugfix). One of maps in Necropolis (overground 3rd or fourth to the north) has improperly set scroll blocks - I can scroll outside map edge -...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    But you have dialog option for each of them "Step aside, please" or something like this. It might be annoying to be forced to enter dialog to push a companion aside, but it worked for me in F.FIXT By the way - in Junktown there's a quest with the boxer and his girlfriend (i.e. - talk him out...
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    M82A1 Barrett mod for Fallout2 RP 2.1.2b

    Please excuse me delay in replying, but I did not visit the site recently. Well, there's total 200 rounds, more than enough to take out Enclave and Navarro. I am not familiar with fo2 scripting so I cannot add the type of ammo to any of shops. In case you need more ammo you could use equipment...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Problems I encountered: Only error in dialog options for ghoul in Necropolis Error floats for bountyhunters in Boneyard. Screenshots and saves here: http://zcnet.22web.org/fo1/ (you must paste the url in your browser, otherwise you'd get redirected to commercials (byethost policy for...
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    Make EPA the Resident-Evil style lab or add one (mod idea)

    Bad you do not read and comment. Regarding EPA as it is in RP - the plot and missions there are a bit strange. The holographic AIs there have no purpose in the post-nuke world. The scientists that got cut-off and would like to get out of the trap (after getting unhibernated) would make the lab...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I have a suggestion regarding ammo on opponents in random encounters. I think that enclave patrolmen that are armed with gatling lasers ending up throwing stones at chosen one and his team are ridiculous. I think that they should have enough ammo for prolonged battle. How make the chosen one...
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    Make EPA the Resident-Evil style lab or add one (mod idea)

    Mod suggestion: I hoped EPA would be something more like that. Short - make an underground research lab in that there are levels infested with strong opponents - some powered-up melee ghouls, glowing ghouls ("zombies"), really deadly plants (50 damage with high armor-piercing stat). Put there...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I have a suggestion regarding ammo on opponents in random encounters. I think that enclave patrolmen that are armed with gatling lasers ending up throwing stones at chosen one and his team are ridiculous. I think that they should have enough ammo for prolonged battle. How make the chosen one...
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    Megamod 2.44 Bug Reports and Suggestions

    Is there any chance to make megamod installable on top of Killap's restoration project? If necessary - avoiding parts colliding with RP?
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    Olympus 2207 English Demo released

    You're welcome. I am facing another "crashy" container - this time footlocker: http://zcnet.22web.org/fo2/crashCase.JPG (this works only via ^C^V on address bar - byethost blocks image referencing ...) The save: http://zcnet.22web.org/fo2/SLOT06.zip (same issue with link here as with image...
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    Olympus 2207 English Demo released

    In my case D3DX9_43.dll and D3DX9_42.dll needed to be downloaded from some dll site. After that it works fine with exception of a crash when I try to loot middle bookcase on game starting level (there's an L-shaped set of 3 bookcases, the shorter arm and the distant part of long arm work fine...
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    Olympus 2207 English Demo released

    Nice graphics, very impressive work. IMHO the music gets tiring and repetitive after a while. I have managed to get the medication and find the wrench, nothing more to do, noone talks at level 1, no idea how to get to any other level. CH5 IN9 if that matters. Any suggestion (PM or here)...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I am grateful for support, although I see some problems with the idea. The supply of flowers is not limited - some random encounter map (the one with camera and flming crew tents) contained quite a lot of flowers. Well, this game is not about hoarding (ok, for many players it is). Algernons...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    @Killap I have some suggestion regarding Algernon. I do not like the idea of unlimited weapon upgrades. Why not make him upgrade equipment for flowers (not broc flowers - just normal flowers - how many - 2, 3?) - that would be in line with some falloutish sense of humor - and could make pot of...
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    Question about f2wedit

    Mapper cannot find c:\fallout2\dev In case you put fallout on other drive, put fallout2\dev on the same drive See http://www.nma-fallout.com/forum/viewtopic.php?t=2859 In mapper2.cfg you need to have (main mapper install folder) librarian=1
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    4. only protos you modified in mapper It should work fine There was some path to be added in mapper, but I do not remember, please use google in case it does not work fine
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