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    Item weight and inventory stats - Wants to make item weigh less than 1 lbs.

    Hey guys. I want to make certain items, stimpaks for example, weigh less than a pound. My current understanding is that u can't directly change an item's weight to a non integer. At least not via proto editor. I also guess u can't do it through scripting, since this is an integer (please...
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    F2 Proto Manager - adding frm file.

    I don't think such a list exists, since it's (mostly) pretty straight forward, and very rarely do u have misunderstood stuff, such as in your previous question about critter.lst. IMO, you make a good point. Fallout modding is hard to get into, since most modern games' basic modding level...
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    F2 Proto Manager - adding frm file.

    This thread has all the information about that specifically. https://www.nma-fallout.com/threads/critter-lst-frms-question-solved.219311/#post-4381451
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    weapon accuracy

    Wow, Thanks! I appreciate your eloquent posts and stubbornness a whole lot. NovaRain and Mr. Stalin, u guys are awesome, thanks! I am eagerly (though patiently) awaiting your mods, Cyrus. Keep up the awesome work you are doing.
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    Fallout 2 utility mapper crash when walking on world map exit grid

    The first map u enter after clicking on the green circle for the first time equals to entrance=0. Afterwards, it works exactly as u said, with the list and all. I'm not sure if the area_name references anything. My guess is probably it was first designed this way, and later the developers...
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    Error help

    Hi guys. I have the error: The instruction at 004acbc3 referenced memory at 00000000 I think It happens if I use more than 2 items. Like, 2 mentats and two buffout consecutively for example. Couldn't replicate it just now, and couldn't find the debug.log file after enabaling debug mode (I...
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    Fallout 2 utility mapper crash when walking on world map exit grid

    Awesome. Keep up the good work. This is a great resource for people who want to start modding. Much more engaging than the written, fragmented existing walkthroughs. I'll bet your work will result in more active modders for the game. EDIT: 12:10 You are saying that the area_name should be the...
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    Working on a combat overhaul project (FO2)

    Can u provide a link?
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    Question About World's Speed

    Most options can be found in sfall's ddraw.ini. Options such as: WorldMapTimeMod=, WorldMapFPSPatch, WorldMapDelay2 etc'.
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    Various modding questions

    Nirran gave me a solution once.
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    Working on a combat overhaul project (FO2)

    Yes, u are right again :). But as you said, it's not such a simple task to rewrite, even though it shouldn't be super hard to do I think.
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    Working on a combat overhaul project (FO2)

    Cool. Thanks for explaining and enlightening. I guess you're right, because the damage formula is simple and well known (unlike that elusive to_hit formula).
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    Working on a combat overhaul project (FO2)

    Yeah, I know. I tried finding out myself and realized I just lack the knowledge to do it. This can be worked around with an added function on a tohit hook_script, though I realize the original formula would be best to find. About the similar problem with the ammo AC modifier. - Do u know how to...
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    Working on a combat overhaul project (FO2)

    Awesome. I sure do hope things work out. I don't have anything specific to offer as far as help goes. Just saying :)
  15. Z

    Working on a combat overhaul project (FO2)

    Great idea. Obviously, I don't agree with EVERYTHING u wrote, since no two people think the same, but since most things will be customizable, it should cause no problem. I'd be happy to help if I can, and also learn more about the process. Specifically about adding the DT modifier for ammo (or...
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    Various modding questions

    I personally don't, but I THINK that the execution time, and the amount of "work" the CPU will have to do is negligible. A script becomes CPU intensive in other cases, such as complicated mathematical calculation. A famous example is finding the root number of a very large number: The CPU has to...
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    Fallout 2 utility mapper crash when walking on world map exit grid

    I would like to be more efficient in my modding. Can u please explain what a debug script is, and maybe even give an example? Oh, and @QuantumApprentice - seems like the first map u show is working fine, and the editor only crashes once u start interacting with other things (mantis map,worldmap)
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    Fallout 2 utility mapper crash when walking on world map exit grid

    U are saying two different things. Which one is it? I'll get the crash regardless if I just loaded. If I press f8 twice and go to the exit grid, it crashes.. etc'. EDIT: Oh, ok. I think I understand what u mean. If I understand correctly, u can use the exit grid only immediately after u put...
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    [Collection] Inventory FRM edits

    I'm totally serious.
  20. Z

    [Collection] Inventory FRM edits

    Well, since you've asked.. ;) 1. laser support weapon 2. Some sort of dried cherries/berries like these or these
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