Search results

  1. Z

    [Collection] Inventory FRM edits

    Thanks, just being lazy:) I once tried making a new frm, and the size/background/colors gave me trouble, so for now I just ask other people to do the work for me:)
  2. Z

    [Collection] Inventory FRM edits

    Cool! I don't suppose an frm exists?
  3. Z

    Fallout 2 utility mapper crash when walking on world map exit grid

    Thanks for clarifying. I was too lazy to check if it's the maps.txt or city.txt(which maps.txt is a must for). Strangely enough, my editor works a bit different. If I just placed a green exit grid, with no coordinates, press f8 and walk on the (still green) exit green - no problem, even if not...
  4. Z

    Fallout 2 mod Adding some new Weapons to Fallout2.

    Ok, thanks. It would be great if at some point you will upload all FRMs as a .rar file or something.
  5. Z

    Add a Map shown only after a Critter dialog

    use: mark_on_map(#) (without ; ) # is the area\city number
  6. Z

    Fallout 2 utility mapper crash when walking on world map exit grid

    So that theory went down the toilet..
  7. Z

    Fallout 2 mod Adding some new Weapons to Fallout2.

    Hehe. I want to use them for my own mod. If I will, I promise to give credit.
  8. Z

    Fallout 2 utility mapper crash when walking on world map exit grid

    I tried using your mapper files(minus cdlock.dat entry), and even though I learned a few cool things, the map still crashes when exiting an undefined map. I wonder if this has anything to do with the fact that I use the GOG installation. Did u guys use GOG, and Lexx another installation...
  9. Z

    Fallout 2 mod Adding some new Weapons to Fallout2.

    Did u use new FRMs for this? Can u upload those please?
  10. Z

    About the Fast Shot trait effects

    I think a dude with the particular AG 10, fast shot... specifications is also one in a billion. It is pretty extreme, and highly unlikely to reach this spec in your first walkthrough. Most RPGs first time players will probably not spend 10 points on agility. In fallout, yeah, it can be a good...
  11. Z

    About the Fast Shot trait effects

    I think that fast shot shouldn't be given a minimum of 2 action points. My reason being: An average pistol shot should take in RL like 2 seconds? 1.5 seconds? Well, check this out. This guy shoots 8 times in 1.06 seconds, and shoots 6 + reload + 6 in 2.99 seconds. So it is possible to shoot...
  12. Z

    Fallout 2 utility mapper crash when walking on world map exit grid

    Even if we did all break something.. the solution, for us, will be to define the map:) https://falloutmods.fandom.com/wiki/Adding_maps
  13. Z

    Fallout 2 utility mapper crash when walking on world map exit grid

    The game does send u to the arroyo coordinates, no matter what map is used. Yet u can see if u test denbus1.map for example, that once u exit the map, it takes u to arroyo, but the den lights up in your worldmap. that is why i think it crashes - it can't figure out which town to light up. EDIT...
  14. Z

    Fallout 2 utility mapper crash when walking on world map exit grid

    This is the reason it crashes. As for your original question - I don't think such setting exists.
  15. Z

    Fallout 2 utility mapper crash when walking on world map exit grid

    The editor crashes only if the current map is not part of any city in city.txt. I know it doesn't answer your question, but still.
  16. Z

    Fallout 2 mod Give NCR Police Combat Armors Critters instead that ugly Police Critter.

    I think a uniformed police is a good idea in and of itself. If u can rough them up a bit, by making them less BLUE, and more brownish, or leatherish, is more suitable. Bright blue colors for a post apocalyptic wasteland do seem out of place. Perhaps only a hint of blue can remain, like keeping...
  17. Z

    What overrides the text id in prototype files?

    Once a script is given to a critter in-mapper, it changes it's name according to the scrname.msg file. The entry # suppose to be the (script#) + 100. Vice president Bird actually has its own proto, but it is not used. Instead, Up class citizen is used as proto. Since a script was attached to...
  18. Z

    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    This might be total nonsense, but.. I see the script interacts with map vars. Is Fallout Nevada designed to use this many mvars? If the map is not set to handle the map vars the script wants to interact with, then it might cause the bug (I think it's defined by the "# local_vars=#" given to the...
  19. Z

    Fallout 2 mod Adding some new Weapons to Fallout2.

    Pretty cool design. I think it looks good in a "fallouty" way. It can use a bit of wear and tear marks to make it even more awesome. Hmm and emphasizing the height difference (angles) between the front and back of the barrel, like the 10mm pistol. For that "in your nose" Fallout look.
Back
Top