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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Can you look at the issue with set_script I PMed you about? Don't mean to be irritating, but this was more than a month ago and I'm itching to add the decomposition-preventing code to my addon, but it will not work because of the issue.
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    Restoration Project and Miria mod ?

    You lost your bet. For all I know, one of them is female :lol: It's in the files mcMiria.int and mcMiria.msg, you will only need to edit them if the original files are modified in the next version of RP.
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    Restoration Project and Miria mod ?

    This mod is very sloppy to say the least. Miria is configured to have 8 levels, but due to an engine limitation she'll never reach the last two. The protos for her additional levels look like they weren't properly edited, but just haphazardy taken from different critters: each level has...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    When you think you're seeing light at the end of the tunnel, it's probably the headlights of a train speeding towards you...
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    Restoration Project and Miria mod ?

    You're welcome. I examined this addon and didn't like the way it was done, so I never used it, but decided to keep the file just in case. I'm glad if it was of any use to you. No, it will require adaptation because at least the "party.txt" file is going to be modified in the 1.3 version, and...
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    Just fixed a serious (albeit unlikely to happen) bug. Everyone is adviced to re-download.
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    Ravager69, this requires some artwork and I don't think I can draw. Besides, this is not always realistic (if you killed a person with a single small-damage fatal critical hit you will hardly need to replace any of the plates his armor consists of). I'm still toying with the idea of needing two...
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    New version. A lot of polishing done. Better formulas for choosing armor that most closely matches killed critter's protection (damage thresholds are now taken into account, previously only damage resistances and armor class were). More realistic formulas for calculating the repair time and XP...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Yes. No. I think its inclusion in the party wasn't supposed to actually recruit it, but to make it follow the player to another map (and then attack).
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Well, maybe it's better just to remove one of their intermediate levels since it doesn't really matter in the long run which stats a party member had in the past. BTW, Timeslip, did you check on the issue with set_script that I PMed you about?
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    A question to the developer. Some NPCs, namely Sulik, Goris, Vic and Dogmeat are configured in the "data\Data\party.txt" file to have 7 levels, but never reach the last level in game. Looks like an engine limitation prevents party members from leveling up more than 5 times. Is this going to be...
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    Lootable Armor with only One Script

    Try to kill Chris in Navarro or Gordon in Vault 13 with repair skill 110 or more and see what happens :roll: Besides, I can't imagine why nmbonc or nmbrsr would look like someone wearing leather armor to anyone. And what's the point of basing the type of armor created on the player's skills...
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    Restoration Project and Miria mod ?

    I did download the file when it was still available on filefront, though I never installed it. In case you need it, I've uploaded the file to http://depositfiles.com/en/files/d5yrbudbh.
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    The addon is completely rewritten, thanks to Timeslip there is now a possibility of a realistic approach to the issue. Name changed to "Critter Armor Addon" to distinguish from "Lootable Armor Mods" that exist. Critter's scripts are no longer modified. Damage done is now taken into account. It's...
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    Weapon drop mod

    Are you going to modify each affected critter's script to make them drop weapons?
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    You misunderstood. Right now "naked bodies" only show up for dead critters permanently placed on a map, like Enclave troopers in the Military Base, or guards at Sierra Army Depot. Making critters killed in your presence dearmor is much harder, so I can't say when or if it will be added.
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    Did you download and install the version with MAPS.TXT (the one I just uploaded)? If yes, are you sure you meet the skill requirements? Please tell which map and which critter you're having problems with. Please note that if a body has decomposed, you won't get armor unless it's been created...
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    The mod is updated, now you can take the armor off a dead critter, permanently placed on a map.
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    I'm not sure it even worth pursuing, because ultra-vilolent animations occur only on the "Maximum Blood" violence seting, so the player can just turn down violence and collect all the armor he needs.
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    Good news for people interested in this mod. I think I've figured the best way to code armor creation for the permanently placed on a map dead critters. Armor will appear at the moment you've met the requirements. One nice feature is that when you take armor off a corpse, the dead critter will...
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