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    Critter Armor Addon (For Fallout 2 RP 1.2)

    To be fair, I can't agree with that. The thing is, even without this mod there is simply not enough money in Fallout 2 to trade all the junk you can collect for. Myself I never bother looting corpses for anything but ammo towards the end of the game, when you get to the only two shopkeepers who...
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    MIB88 already answered you. I quoted the part of terryk1463's readme where he clearly says that the armor type is based upon protection, and not appearance. Even if MIB88 changed this for a few critters, this doesn't change much since most of them are just as in original terryk1463's mod...
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    It works as advertized, I asure you :D I hope he'll find time to read this thread and decide for himself.
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    As any Fallout player probably noticed, most human NPCs who clearly look like they wear armor and clearly have additional protection don't actually have any armor in their inventory. This may seem illogical and/or frustrating to some players, for example because you can find and kill infinite...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Nothing new. EPA drugs just have been assigned incorrect stats, this makes it possible to permanently raise PE by 1 and EN by 2 for each dose you take. This will be fixed in RP 1.3.
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    Cassidy bug, AI packets and adding new party NPC's

    At the offset 27 replace 43 with 48 in a hex editor and here you have it. All values are given in hexadecimal.
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    Cassidy bug, AI packets and adding new party NPC's

    Nice job, thanks. Constucting the patch is a difficult task because of level up problems, but I edited Cassidy's proto in my savegame to cure the old man from sclerosis, and now he doesn't forget what I told him about combat.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Not necessarily. Agility depends not only on how fast he can move his limbs, but also on how fast his brain reacts to the situation change, don't you agree?
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Blackened, thank you for your post :D It must be a record-breaker for the amount of pointless drivel included :ok: Seems to me you're way too much concerned with penises, pregnancies, hormones and having sex. Sorry, but www.nma-fallout.com is not a porn site, so why don't you read the dialog...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    "Bonus +1" items are not drugs. And neither is Monument Chunk.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Wonder on then. I estimate it would take you about 1765490372 years of wondering to come up with the reason they would add the pretty umambiguous dialog line about him, but intentionally disabled the item, which is connected with this line, to be used on him...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    What can you say about the issue i raised earlier in this thread ? Got no reply from you back then...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Will it be possible to recruit all three or only one of them for one game?
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    About three new recruitable NPCs we were promised to find inside EPA in RP 1.3: am I guessing correct that they're the people from cryogenic tanks, who will join the player instead of running away or dying , like in RP 1.2?
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    Almost full F2 NPC descriptions

    Well, if you found my post offensive then you shouldn't be so easily offended. You were just told that your descriptions were incorrect. BTW, they still are, because Sulik and Vic have only six and not seven levels each (there are *.pro files for higher levels, but they're not used). If you...
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    Almost full F2 NPC descriptions

    Hakimio's descriptions don't even take into account the default skill level which is based on the character's primary stats (i. e. if the *.pro file for "Sulik level 1" has 37 as his Small Guns skill, his actual skill in game will be 70 because the default value for this skill is 5+(4*AG) and...
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    Fallout 2 mod Lootable armor mod for Restoration Project

    Yes, it does (although a lot less). So what?
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    Fallout 2 mod Lootable armor mod for Restoration Project

    Would be even better if after taking a dead critter's armor the "armored" corpse was replaced with its "unarmored" counterpart (i. e. Enclave trooper with Enclave citizen and so on). It looks kinda silly when you take the armor and it still remains on the corpse. I'm no good at scripting, so...
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    Fallout 2 mod Lootable armor mod for Restoration Project

    What do the quoted fixes have to do with procedure destroy_p_proc, which is called when an NPC is killed and which contains the code for creating armor?
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    Fallout 2 mod Lootable armor mod for Restoration Project

    Hakimio, why didn't you use this decompiler? It has been specially desingned for decompiling sfall scripts (RP is based on sfall) and it supports exta sfall functions? You could then use the sslc modified by Timeslip to compile the scripts back. Regarding this I suppose all the lootable...
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