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    Shouldn't radiation threats be high? (at least in FO3)

    Yeah, Fallout 1 and 2 radiation wasn't an issue at all either. The only place I've had problems with it in Fallout 2 was the nuclear power plant in Gecko. Comparitively speaking though, Fallout 3 only added radiation to food really. In Fallout 1 and 2, anywhere with green goo or was hit by nukes...
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    V.A.T.S. is NOT a combat system

    "blow them up" was a mis-used phrase, though it true in regards to chucked grenades, rockets, and anything that blows up whatever you aim at. and true, crippled damage did matter back then, but that isn't the focus of this thread :) Also, In Fallout 3 you can get crippled too. It's happened...
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    V.A.T.S. is NOT a combat system

    Okay, comparing combat advantages... You: You have VATS and any weapons available to you. You also get perks and sometimes one or two companions. Enemies: Often come by the half-dozen, have a computer aiming for them ALL the time, are unaffected by radiation(Outside ghouls, who gain health...
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    Impressions thread for negative impressions

    ...and Fallout Interplay was Fallout 2 Interplay. Your point? It was more or less the same team. They just did worse this time. Did well last time.
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    Impressions thread for negative impressions

    Precisely what I thought about Bioware. However, they're still one of the only companies I know of that give you choices that matter throughtout their RPGs. I can't think of many others really. Truthfully, I think Bethesda is the only company that has come close to making a game similar to the...
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    Gob, the bartender who knew my name.

    I dunno, "nothing happen" seems a better choice then having the entire tower actually care. Also, Gustavo mentions being in charge if you kill him and not ever allowing ghouls in. Since it's only him that acknowledges Tenpenny's death, you can only theorize the guards and the like are making...
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    Impressions thread for negative impressions

    Eh, frankly Interplay realized with minimal effects they could market a good game too -they just put more work into choice and less into flashy flashy. However, out of curiousity, can anyone think of a company that would be good at making a pseudo-freeform game like Fallout other than...
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    Questions about FEV in Fallout 3

    You are correct! However, both Fallout 1 and 2's plots were focused on the use of FEV, let alone most of the freaks of nature are a product of it. Even the Fallout Bible mentions that one. If they're gonna go with a new threat to mankind, they might as well start working on robots being a...
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    I think Fallout 3 is better than Fallout 2

    Eh, I noticed a lot of things in Fallout 3 that people modded into Oblivion. Lights changing throughout the day, items being able to be combined into something useful(See: Midas Magicka and the Fallout 3 workbench), facial hair, eyeglasses, more body slots(Seriously, check the GECK. There's more...
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    Questions about FEV in Fallout 3

    ....well, lets see.... Why would FEV be in a Vault...maybe because the military seized it and could place it wherever they wanted? I mean, the military seized the ZAX and placed one in West-Tek, so why wouldn't it place West-Tek developments in Vault-Tec facilities? Considering the Enclave were...
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    Game Secrets

    It also doesn't make sense to call the things from both Fallout 2 and Fallout 3 Centaurs. THey don't even have a horse part in them :) The name for the bears may be a reference to Yogi, but also probably to add to the Chinese presence on the East Coast. There's the weapons, the suits, the...
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    As far as I'm concerned,Fallout 3 never happened. *spoilers*

    Hm, how well was that taken in BioShock? I forget <_< that's how they had child killing set up, after all...
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    As far as I'm concerned,Fallout 3 never happened. *spoilers*

    Eh, Fallout 3's better than any Fallout game made since Fallout 2 in my eyes. I can't harp at Bethesda for following lore and messing up a little bit. After all, producers of Fallout 2 openly have admitted to several mistakes themselves~ One thing that probably isn't Bethesda's fault is the...
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    Impressions thread for positive impressions

    There's also no need for porn studios, mobsters, and other nonsensical things that were in Fallout 2. Yet you're throwing a fit over a book and the karma change you get for telling a girl to give up her dreams. Congrats, you're the winner of the night :)
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    Vanished into thin air!

    There's a lot of new things on the East Coast that the West Coast didn't have though. They're not large scale acrossed-the-coast because of the isolation that seems to be occuring....which is also a cause of the vacuum effect. And really, why would the DC area branch out to connect with other...
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    Vanished into thin air!

    Well that really isn't fair. From the sounds of it, you want more elements from Fallout 1 and 2 to be reused in order for it to seem more like the West Coast....yetttt you also want more unique and original ideas to be adapted too. huh?
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    Impressions thread for positive impressions

    Karma is a way to determine how you'll be reincarnated in the next life :) Yay Hinduism meanings that died out in modern culture! However, Karma in this case is about how you carry yourself personally, not how much you do bad things and get caught. If anything, your karma shows your true colors...
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    Vanished into thin air!

    Come to think of it, I'm amazed and amused by how many things people wished Bethesda would bring back from Fallout 1 and 2, yet also complain about how they tried to bring back factions and the like from the original games. Fan taste is a paradox.
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    Vanished into thin air!

    Poseidon also owned gas stations, but Fallout 3 has its own set of those too (The rocket-decorated ones). Maybe Poseidon Energy is just West Coast? A power plant would've been good though, albeit there is a chain of them in-game... *First Aid Kit *Killer Plants *Tribes. One is mentioned...
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    Role of GECK

    I dont believe so. Tandi was from Shady Sands, which was started by Vault 15 dwellers... if they had a GECK then, it would have been used pre-Fallout 1. Also, GECKs were meant for Control Group Vaults only I think... Vault 13 accidently had one. Why Vault 87 had one I had no idea either.
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