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    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    Thank you I just barely made it out alive :-) wish I would have taken more people, weapons, ammo and stims.
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    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    How do I exit quartz? I've decided to visit the town and now that I have I'd like to leave the town and go to another, but I cannot seem to find the exit grid.
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    Fallout tactics mod in Unity3D

    I got board and decided to reinstall this game and found this thread. I have't logged into this site since 09 and just wanted to say that if I were rich I would pay you to produce this. I'm really looking forward to seeing if this gets done.
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    Pic of the day

    lol and all you hear is a lil muffle voice screaming get me out of this thing, i can't move.
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    DLC Content and Modding - not allowed by Bethesda

    As posted on the beth forums: Now when it comes to distributing edited material, oddball says it best, but even then that is a thin line.
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    Pic of the day

    Poor guy died standing up
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    Classic Fallout weapons, work in progress

    Finnaly a spear, I hope new animations can be implemented for a stab motion. Its just to bad that Bethesda didn't think about a fire mode option, like throw for the spear and single or automatic fire modes for the guns.
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    Classic Fallout weapons, work in progress

    bump, but for a good reason. now comes the hard part of making a texture map for it.
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    medical supplies

    :shock: Hu..? Sorry I'm dense this morning. I’ve been up all night trying to figure a good way to make a texture map for Lexx’s Flamethrower.
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    medical supplies

    I'm not sure; I have the mesh located in: C:\Program Files\Bethesda Softworks\Fallout 3\Data\meshes\Medical Supplies\1stAidKit and the texture in: C:\Program Files\Bethesda Softworks\Fallout 3\Data\textures\Medical Supplies\1stAidKit Is this right? Also I think the GECK doesn't...
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    medical supplies

    Oh hey, sorry I missed this. I thought no one was interested in these ideas. I only got 2 replies from Bethesda forums and none over at nexus. I just finished exporting the first aid kit and Nifscope sees the mesh with the texture, but the GECK still doesn't recognize the mesh... A few...
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    Classic Fallout weapons, work in progress

    Easy as pie to change and add to, but as stated we are having the issue on applying the texture map... I agree that the body does look a little to boxy and the front handles will need a little more detail added as it just looks to plain. Now the back handle I'm not going to touch, but that...
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    Classic Fallout weapons, work in progress

    A lil bit of an improvement from the previous version, this one has 20 materials mapped to it.
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    Classic Fallout weapons, work in progress

    yea I agree, but for now we can wait on tweaking the textures until we figure how to get the materials out of max to a texture map. The technique I used doesn’t seem to work... :seriouslyno:
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    Classic Fallout weapons, work in progress

    Public Render of the Flambe 450 textured: I believe it still needs a little more detail, but from what we have to work with, it’s not bad if I do say so myself. @Lexx, I have no idea what that side detail is on the base, I can make out a lil bit of a plate, but I'm not to sure.
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    Classic Fallout weapons, work in progress

    They didn't include any new animations; in fact the only person that I know of in the FO world to create new animations is VeliV from Project Valhalla: http://www.bethsoft.com/bgsforums/index.php?showtopic=938165&hl=animation I wasn't able to get it to work, due to my lack of skills in...
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    Classic Fallout weapons, work in progress

    lol I also did a Google search for removing material ID and came across that site, unfortunately all that does is erase the materials applied to the mesh and not the material IDs. I don't think Max can do this, once the material IDs are applied to the mesh, they can only be reassigned, which I’m...
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    Classic Fallout weapons, work in progress

    lol I was afraid of that. Umm I’m sorry man this will take me way more time than I have free at the moment to fix, when I apply a new material ID to a selection of the mesh it reverts back to the default material ID assignments, I can’t figure out why its doing that, but selecting “element” as...
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    Classic Fallout weapons, work in progress

    Hey Lex is this the original model? The reason I ask is that smoothing groups have been applied already which uses material IDs and can make it difficult in selecting proper material IDs to apply a multisub object material to it. If this is the only model, then I can work with it, but it will...
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    Classic Fallout weapons, work in progress

    Excellent then I will keep an eye on this topic for its arrival. I know what ya mean about having an old license, I started with 6 (bought and paid for with student loans) :D at that time it was just released and was around 3k :shock: but it was needed for school so hey. Then I upgraded the...
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