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    [FO2] Q-s: Burst specifics, .44 JHP vs FMJ and more

    Cool table. Some things I want to point out: The weapon damage as multiplied by the ammo's DMG MOD is rounded down. Therefore, the Gauss Rifle's true damage range (notwithstanding armor) is 48-64, not 48-65. 43 x 3/2 equals 64,5, which is rounded down. The same goes for the Vindicator...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I second this. Also, regarding Sulik's throwing skill...correct me if I'm wrong, but doesn't every bipedal critter in the game have some value set to every single skill. That is, doesn't even the average raider you bump into in the wasteland have a Doctor skill at some value, though he never...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Was it the makers's intention, though, that Sulik be able to use his Throwing skill? That is, was he supposed to be able to throw things?
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    So, what's this about Sulik being able to use thrown weapons? I tried it in my game, and it worked like a dream. I think it's a relatively significant change to the NPC balance though. Did the makers intend him to have such a skill?
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I think this could be explained by the much greater magnifying ratio of the Scoped Hunting Rifle's scope as opposed to the scopes on the Bozar and Sniper Rifle. While no specifics are given on the scopes of the Bozar and Sniper Rifle, the game says the Scoped Hunting Rifle has a 'x20' scope...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    This is most peculiar. I'm indeed running killap's October the 19th patch. I just went back to Arroyo to verify this with the rock. All other ammo I looked at had the original stats, but not .44 JHP, whose DR MOD is 50. I've not installed other patches...wait, a pretty long time ago I tried out...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Er dude. I kept wondering why the .44 Magnum wasn't doing as much damage as it should. I looked, and noticed that in my game, with your patch, the DR MOD of .44 Magnum JHP is 50, as opposed to the original value of 20. No wonder the gun's not working the way it should. So what gives? I thought...
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    HELP! Stranded by a bug in Sierra Army Depot

    Sorry. Admins please move this if necessary. Directing the repair at the forcefield emitter as usual. I got desperate enough to try the field itself too tho, and that just kept shocking me. I ended up getting the character editor and giving myself a temporary Lockpick boost to get outta...
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    HELP! Stranded by a bug in Sierra Army Depot

    I'm running Killap's newest patch, October 19th release. I went to the 4th floor of Sierra Army Depot to kill some robots for XP. I took the central elevator down, used a Super Tool Kit to deactivate the force field to the left from the elevator. Then I passed through the deactivated...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    In my current game with the current patch, I found a robber cave, and the robbers kicked my ass just like they should.
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    [FO2] Q-s: Burst specifics, .44 JHP vs FMJ and more

    Hi ints. I don't know anything about modding either. And, like you, I have to wonder why people have not dug out ALL this information already, if they have the means. Either they're not that interested in the combat aspects in the game, or there is lots of info that cannot be found there or is...
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    Critical Hits

    Aha, triple, eh. That would mean, then, that it's not possible to do 400hp of damage with a single blast of any weapon. I thought earlier that it would be possible with a really lucky Rocket Launcher critical, but if unaimed shots never do 4x damage, that aint happening.
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Per&Killap: Whoa, Vic was at mom's!! This rocks, I was already submitted to having lost him for the rest of the game! Interesting that he should sojourn there. I thought he'd head home. Was it your idea, killap, or that of the original makers, to have him go to Mom's after release?
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    Critical Hits

    Hey, anyone know what the best modifier for unaimed shots/bursts is, excluding insta-kill criticals introduced by Better Criticals?
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Yeah, I mentioned this too, earlier. But the thing about Vic disappearing is the worst bug so far. It wasn't there in the original, either. Another one: Wooz in Gecko still has no inventory to trade. Isn't he now supposed to? And again, is fixing the annoying reset of Cassidy's combat...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Bugs: I killed the slavers in the Den, but hadn't had them unlock Vic's door before doing so. I didn't have a high enough Lockpick skill to unlock his door, and I had no explosives on me, so I left him there until I would have these things rectified. I went to Modoc and did many quests there...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Most interesting. Where did you find out these things? I know nothing of these things. If I knew how to do what you said, I would. I find this an topic of interest. Is there online documentation of how exactly these things are done?
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    This is the first time I hear such a theory. It would be nice if someone could verify it. A long time ago I heard lots of talk about something that was called roughly "The Fallout 2 Strategy Guide", some piece of documentation one could maybe buy from interplay or something, which reputedly...
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    Critical Hits

    Yeah, I bet they made it that way on purpose, to make sure one cannot end the final battle too quickly with a lucky critical.
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    Critical Hits

    I don't find Centaurs to be hard to get one-shot kills on. But floaters, yes. If you're gonna experiment thoroughly, I'm interested in what you find out about float-sac hits especially, because I'm almost sure I remember getting the occasional insta-death critical that way, without Better...
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