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  1. D

    Any stuff related to unofficial F2 patches goes in here!

    This issue goes well beyond Doc Johnson. Killap, could you make it so that when you pay for a good or service in dialogue, the money always goes into the seller's inventory instead of being destroyed? Hard cash is hard to come by, especially in the amounts required for hardened power armor and...
  2. D

    Any stuff related to unofficial F2 patches goes in here!

    The guards outside the Ghost Farm run up to you, but they don't tell you to "surrender or die" unless you initiate dialogue, so unless you click one by accident or they box you in, you can just leave. I found some "marauders" near I think Broken Hills, who have "Error" as a combat taunt...
  3. D

    Any stuff related to unofficial F2 patches goes in here!

    That's because, as you said, your previous patch didn't apply. Your current one did, and so those old saves are incompatible. Flush and begin anew.
  4. D

    Any stuff related to unofficial F2 patches goes in here!

    If you still have saved games after your uninstall, you may have other files gumming up your Fallout2 directory. Delete it entirely before installing again.
  5. D

    Any stuff related to unofficial F2 patches goes in here!

    Did you use patch B on a prepatched version with a pre-existing patch000.dat? That's what I did, and patch000.dat overrides many of killap's fixes. Instead, do a fresh install, delete patch000.dat, and install patch A. Patch B is only for versions of F2 which start at 1.02 but have no...
  6. D

    Any stuff related to unofficial F2 patches goes in here!

    I don't know about Skilled, but the karma perks would have to be implemented into every single script that checks reaction, so I doubt killap will take the time for that. No offense meant, but I don't think killap is going to waste time fixing a perk that, if it worked properly, would still be...
  7. D

    Any stuff related to unofficial F2 patches goes in here!

    Yeah, I know that if you take his Oxygen Tank he croaks, unless his script gets gummed up. The issue I'm talking about is staging a true assassination, which gets you more experience and doesn't turn the family hostile. This is the only remaining major issue that is addressed by Seraph's patch...
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    Any stuff related to unofficial F2 patches goes in here!

    I understand, and that's fine. I can fix it for myself with FIME anyways. There's just one other thing you might want to look at: to assassinate Salvatore, who must be carrying the Poison Tank? In Seraph's patch, Sal himself must have it, while in vanilla 1.02 the PC must be carrying it for...
  9. D

    Any stuff related to unofficial F2 patches goes in here!

    My dual-jewel copy of US Fallout 2 is 1.02, and it DOES include a patch000.dat of size 2,301 KB. I used your patch B, and everything seemed to work fine until the Westin forcefield wouldn't go down. Also, killing Dr. Schreber didn't save those poor deathclaws. And then the raiders' base was...
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