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    trollworkout FO3/NV mods - CB Custom Beginning & more

    1.8 is up and it should fix all your major issues i included much faster animations for dialogue and pipboy so the game should be much more responsive. letme know if you got any issues i will give you an updated esp. but i checked it and should work fine. i updated the readme file and the...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    water color is fixed in next version . you need to edit the esm. but i already fixed it i am uploading 1.8 now. I read all you said and is relevant. Before I release it i'm gonna revert frag grenade value to vanilla. DONE. Plasma mine + grenade are very expensive but frag grenade + mine and...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    OKay I removed all non functional chem labs from the game and replaced only a select few with functional ones. Any area that had more than 1 static chem lab will now only have 1 functional one. The non functional chem lab has been removed from the game. There are two chem labs: a regular lab...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I just made a little adjustment to dialogues in the game: -halved the amount of delays zoom in , zoom out -increased the amount of topics but reverted to vanilla bigger font size -made a scripting tweak to chem and craft dialogues to insta open skipping the "Do you want to ... " initial greeting...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Hey thanks for all the input thus far. This latest 1.8 version I can release soon is much more stable reverting a lot of added buggy features to something closer to vanilla + my optional features. I think im not gonna remove exploding cars but I'm simply gonna make all exploding vehicles have...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    i edited menus a bit reverted back to a more basic game menu but more streamlined. im always complicating myself taking too much time i need to add those features i originally planned without taking detours every few days to add features that i later remove. so im gonna keep it as close to...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    i'm gonna experiment with a much simpler crafting system that uses a modified container menu. i just got this idea recently. Essentially each known crafting recipe is displayed as an item in a container using "--" in front like -- Ammo: 10mm -- Ammo: .44 -- Weapon: DeathClaw Gauntlet ..etc...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    thrown weapons are surprisingly strong filling a unique niche between ranged handguns and melee weapons. since hanguns are very pricy now, the progression is gonna have to be at first cheap melee or unarmed likely rider junk weapons or really basic stuff - > thrown melee -> cheap guns or more...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    i have expanded the list of items in a tool box to include a hammer, wrench, handsaw, abraxo cleaner, spare electronics and a lead pipe hammer and wrench = useful in making repair kits also i am planning to add a new repair system and nerf default repair using hammer (in inv) + anvil (like...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    i disabled the new pipboy since it has too many bugs . i'll keep it simple. the code / mesh is still in there maybe i'll re-enable it later or maybe i can simply make it an optional install. meaning F1 F2 and F3 work again. for now i'll leave it this way. i m making things unnecessarily...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    What other issues are left? I fixed the unbuildable deathclaw issue. I fixed water and grass (this one you need to do it manually still on your side). I have fixed the issue with pipboy arm being blank when in New Pipboy mode. The distance horizon bug has been fixed and I think the game being...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I got rid of the grass but you will still have it. Simply go into your data folder into C:\Program Files\Bethesda\Follout3\Data\Textures\Landscape and delete the folder called Grass. That will revert to vanilla grass.
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I now why the weeds have an outline . I made a mistake. I will revert back to original weeds + original water. I am going to make F1,F2 and F3 buttons work again. :ok: What do you think I should do about prices? One one hand is not same as FO3 as you gotta carry more caps around and caps...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Ok so fixed: -deathclaw gauntlet not being built. Still looking into: -deathclaws/geckos jumping -Weeds are too green & water is too clean
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    yeah raider armor is junk and should provide nothing but hate from civilized wasteland raider faction unique weapons that i am working on will all be junk weapons for now Junk Hammer, Junk Knife and they provide just below stats of similar weapons and 0.5x limb damage since they are dull and...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    i liked in FO1/2 when a pistol was like 2000 caps but a mutfruit like 1 cap and a pipe rifle like 600 caps that's what i want to emulate. i remember having to save up for that next item cause i was broke as hell starting up and had literarily nothing. in fo3 i could easily buy anything by...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    thing is i made both guns and armors expensive. main reason i wanted to make guns more expensive is to make it much much harder to get op fast in the game and forcing you to have to slowly upgrade over time similar to how original fallouts used to work. most military gear is about 10 x more...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    yeah i guess so but is BS if you ask me for two reasons. 1. there's no way a leather armor costs more than a no longer manufactured found assault rifle in working condition that can kill people and defend you from baddies 2. in the game files weapons cost more than armor. a power armor helmet...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I m looking at a few things right now I might replace 10mm and 10mm SMG meshes with original FO1/2 ones I found online.
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    i'll make it a tiny bit less green. i love it green though :)
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