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    trollworkout FO3/NV mods - CB Custom Beginning & more

    i can make lens flare 0 if youre wearing sunglasses + tint the screen yes weeds are a bit greener :) is it bad? i don't think 200 years after the war weeds grow all black. trees should probably have a tiny bit of green too.
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    the F1 F2 and F3 will not work with either pipboy version in 1.7. It's a minor script adjustment I still need to fix. Also I have fixed the white shadow thing it was, as I suspected, the near distance setting. Honestly it's a game bug as near distance means how CLOSE you can be to a 3d object...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    yeah i noticed that too. i wonder if it has to do with near distance setting. i have to look into it.' 1.8 will be released quite soon fixing up a few things that i missed in 1.7
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    oh the flying deathclaw issue seems to be a game bug i'll see if there is a way to fix this. got link to that fix?
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Adam's Glow is a perk I added that makes you welcome at the Church of the Atom. Essentially makes you join the church faction becoming one of them . I wanted to also add a new universal dialog topic to preach your religion to anyone that is not part of the current religion faction and get paid...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    1.7 is up. Still needs a bit of smoothing out but I checked all the form ids and tested everything and it seems quite stable. Some scripts require adjusting and optimizations . I still need to look into why deathclaw gauntlet cannot be crafted, into disabling borders optional setting. 1.8 might...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I jsut added 4 pickable cave fungus plants in little lamplight. I ain't telling you how it looks like or where to find it :))) Is same as mutfruit plants. If you pick it once it grows again in a couple of days. Cave Fungus is really good for making chems. I really used the positioning of a mod...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Okay so... I edited out most weapons in the game including melee to make them hit harder bringing CB in line with New Vegas and FO1/2. The formula given above has been changed to (MAX DAMAGE + MIN DAMAGE) * 1.2 with adjustments based on similar weapons. I am going to remove the quadruple...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Thanks for your input thus far. I will follow your advice increase rads but make alcohol rad reduction optional setting. Ammo swap and selective fire and mod kits are all on the backburner yet until I get all these new weapons sorted out. I haven't changed any big guns in the game only small...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I spend all day yesterday editing out little things that I had little time for everything else. I added a few new perks but are disabled for the moment since they are incomplete. I added Miss Fortune perk but at the moment is just a female Mysterious Stranger without the scripted fortune gun...
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    Falltergeist - free software Fallout 2 game engine

    looking forward to this. my only request is to make modding incredibly simple. and i am talking about game editing, scripting and changing pretty much anything about the game to be REALLY EASY.
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    Alt-Miria Mod Updated for Restoration Project 2.3

    use mega or google drive. highly recommended.
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    so i have decided to remove p90 and xle since they were not filling any weapon nieche and just repetitive. xle was same as g11 and p90 was same as 10mm smg using same ammo and having same damage. tweaked some of the weapon properties to make more sense be more logical 0. pistols (by damage)...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I'm adjusting a bit of weapon and weapon damages based on Fallout 1/2 using (FO2 min damage + FO2 max damage) / 2 formula and I am rounding up the result to the next largest whole number. Reason being I found out all the weapons I have added are overpowered as HECK! I wanna make bozar less...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    okay so pipboys are selectable from settings CB Features: New Pipboy , Default Pipboy. the new one (Readius based) is enabled by default. i had to use the no pipboy animation (used only in tranquility lane when youre a child to check watch) as the default pipboy anim, and the default anim...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    i've been focusing on tiny optimizations and small additions here and there + day job that i had time for very little else. throwing is all working now except for throwing baseball and rock may have to be changed to lobber (like grenade) also the game now sets certain ini settings right from...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    the idea is to make VATS and Bullet time available but optional and requiring picking whichever one you want to use. Vault Dweller gets VATS by default but all other play types get Bullet time or neither by default. Or maybe you can pick. VATS and Bullet time are alternative to each other so...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Hey, what do you think about the idea of making V.A.T.S. be a perk instead of having it by default. I'm also gonna add bullet time. Sprinting should be the only one available by default.
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    maybe. i 'll see what i can do. truth is this type of stuff is very very delicate because it requires a lot of scripting of guns and armors which means mods that you use that affect guns or armors will obvs override those settings . i almost need to make it a feature that can be turned on and off .
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