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    trollworkout FO3/NV mods - CB Custom Beginning & more

    In CB 1.6 though big guns make a bit more sense since they govern the accuracy of Bozar and M60. Bozar is essentially a Sniper Rifle combined with a Chinese Assault Rifle. The scope zoom is a bit less than a Sniper Rifle about same as a Scoped Magnum. So is kinda like a Scoped Assault Minigun...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Yes from FO1 and 2 :) It's a mod. Someone remade a lot of the weapons some are nice some unfinished some barely finished. All in all it's not bad so whatever I could use I added it to the game. I also figured out a way to adjust ironsights without modifying the original mesh. If it works it...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    In next version Explosive/Ammo Experts will require only 40 Explosive/Repair skill. Just changed it :) Please let me know any other issues or anything you feel is off. Easily fixable. Also I changed the name of Missile Launcher to Rocket Launcher :) This is because that's the terminology used...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    new version 1.6 this one is more of a test production prequel to 1.7 ammo swap and selectable fire . no bugfixes just added content. so functionality wise is same as 1.5 but just more weapons/ammo added to the game. the biggest and nicest feature is the new pipboy that replaces the vanilla one...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I have added Strength requirements for weapons from STR 2 for knives and switchblades up to STR 7 for most heavy big guns. Optional. Also added 4 X tougher merchants 3rd option. YES! The prices were still too low for me so I decided to go hardcore. Railway Rifle Schematic is 5000 caps and...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    reordered the hardcore menu now it asks for 1. Enable Hardcore Mode 2. both disabled (this disables primary needs and ammo weight if previously selected) 3. Ammo Weight only (disables primary needs if previously selected). This ensures the user is getting exactly what they select rather than...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I have changed few more things. Moved weapons around in form lists. -made raiders have less expensive guns so no more flamers or assault rifles (some pre-placed raiders still have them but they don't randomly spawn with them). they don't even spawn with grenades anymore but use molotovs...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Hey, New pip-boy comes installed by default :) However! There will be a setting to go default vanilla in case you are having trouble or you don't like it. The reason is comes by default is because is much more easy to handle than vanilla pipboy. I am currently just finishing up the new weapons...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    This new pipboy completely replaces the old one and works out of the box including holding tab for pip light and any other pipboy features work the same way. Also all other vault dwellers get the old vanilla pip boy since there are two pipboys one for NPC and one for player. I only modified the...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I did it! I decided to brave it all out and pick Readius over vanilla pipboy. Is made out of a mashup of various Readius skins (3500 + vault tek skin + default skin) and FO2 screenshots and my own photoshop work on it . It's a collage/clone of various features found in other skins. What do you...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Hey. I am thinking of adding another pipboy into the game . Will look something like this http://s39.radikal.ru/i085/1011/10/94b21a9b0acf.jpg There are pros and cons. Someone figured out how to fix the issues and seems it can work fine just like regular pipboy. The biggest advantage it has...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Thanks mr.. Been working hard/ I am halfway trough adding those new weapons . It is much harder than I thought. It's easier to add switching ammo support than to add new weapons to the game. There are so many little things like make sure they have ironsights support, make sure they are aligned...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Hey . I read your above info. I read everything :) -Bobby pin is not my fault. Just tough luck :D I change nothing about bobby pin or rarity and I didn't edit any of them out of containers . -FWE point calculation is much harsher than regular game. Is same as NV and FO2. -Yes. My delay DLC...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    The dynamic aim crosshairs turn on only if you enabled the game reticle and if your weapon is some type of ranged gun (no melee, no grenade, no thrown stuff, no unarmed).
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Hey. Just wanted to show you a quick update. I managed to create Dynamic Reticule based on accuracy. Is not a mod but my own creation from scratch. Spent the last couple of hours making this. Is just a 100 x 100 pixel image that is sized up +50 or down - 50 depending on accuracy calculations...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Is hard to do so many features by myself but Im slowly pushing forward slowly:) In regards to your mods that you play with the only one I am interested in cloning is the Triage mod. I'd like to make medical skills much more valuable in the game. In vanilla game (and in my mod) all body parts...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Also, i think i am going to adapt this interface mod http://www.nexusmods.com/fallout3/mods/47/? to work with my ammo/interface enhancements It will come installed by default starting with 1.6. It makes the game more like FO2. The current interface will still be available though but...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    OK. There are a bunch of things I'd like to work on, ideally. However! I have decided to focus on weapons and overhauling some enemies. First I am going to slowly and carefully add weapons from Fallout 2 resource pack called Classic Weapons Mod BETA found here...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Managed to fix Railway Rifle ironsights. Railway Rifle doesn't technically have any ironsights, but you can aim with it and be able to see what you're aiming at. I m gonna add a yellow line paintjob on the top area as a middle point marker so you have a reference of what you're aiming at. Also...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    SO I just managed to enable Failed FEV Subjects and Wanamingos. I know you don't like Wanamingos that much but they are from FO2. I mostly add lore friendly stuff. Now molerats, failed FEV subjects, Ferals and Wanamingos all spawn in underground together. Molerats and ferals are friendly, FEV...
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