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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Easy way to do it is you can simply install over and old version of the mod. i will, eventually, have a cleaner install by packing all resources in a BSA file. I am not crazy about FOMM packages because I want my mod as compatible as possible . At the moment you can, in fact, play this mod...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    1.5 IS UP ! (see 1st post) more young animals (they have no special names yet will have Young xxxxx for next ver) 1 more bigger black colossal deathclaw all deathclaws have toughness perk all robots have cyborg rank 1 perk adds craftable explosives and ammo adds ability to breakdown ammo fixes...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Thanks for your reply. Yes HDR. My custom lighting mod is for NON-HDR only. I may be able to make it work on HDR by lowering the brightness. I like my lighting mod is very crisp and the nights are dark but not pitch black. You can in fact barely see. Im currently finishing up some icons for...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    To recap so FAR! Latest update. The post above was getting a bit too big. Added: 1. Baby animals (dog, vicious dog, molerat, yao guai, deathclaw) 2. Added Colossal Deathclaw (20% bigger and about 2-3x more deadly than regular) 3. Ammo Expert perk (2 ranks) + ammo crafting at workbench (fully...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    I'm sorry for delay. Working on a few features ATM. I was busy with work . notes on what you mentioned bugs or otherwise 1. first person camera is a mod enhanced camera mod included by default with this. the mod is on nexus and is free to use/include anywhere as long as perm is given. 2. i...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    a bug was introduced somewhere in 1.3 or 1.4 that prevents the game from restoring any settings that is non feature based :( this has been fixed for 1.5 you need to type startquest CB00Install every time you reload . normally the quest run all the time but perhaps in 1.4 I made it auto stop...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    hey i'm still here. just busy with work. ill try to work on this soon. got all your messages including pm bugs. you can post here is fine. no need for pm.
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    alright i take that. all you had to do is say that from the start. i was gonna ignore you cause i felt this conversation was going nowhere. is irrelevant if i'm important, if i'm your friend, if you like me, if i'm a scientist, if that laser is a toy. that's all circumstantial. we're talking...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    this guy's a troll anything i say he just turns it around. buddies. issue was wether there are only TWO types of lasers specifically "slow burning" "fast evaporating". i sad no. all taht other stuff you go into is irrelevant. might as well erase your last 2-3 posts. i don't even bother reading...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    you said nope real life non melting, non explosively evaporating tractor beam http://www.iflscience.com/physics/physicists-develop-reversible-laser-tractor-beam-functional-over-long-distances real life non melting, non explosively evaporating freezing beam...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    in workbench is gonna be called Breakdown Ammo and you get a second set of options where you chose what type (for now vanilla only but eventually calibr too)
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    im thinking there are 2 levels for the Explosive Expert perk level 1: molotov coke+postwar money+1 flamer fuel, frag grenade 1 gunpowder + 2 spare parts, frag mine 1 gunpowder + 2 spare parts level 2: pulse grenade , plasma grenade, plasma mine all 3 big energy cells + 2 spare parts then i'll...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    i can't do anything about pipboy sitting down bug. is an issue with the game itself :( i don't think there is an option to remove pipboy. only pipboy glove . which is simply a wearable item. repair kit im gonna look into it . for the next version 1.5 im gonna make baby animals but not skin...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Original was pretty good. And FO2 felt more like an expansion of FO1 (like 4 DLCs in one) rather than a whole new game so that was also good. FO3 was pretty similar with FO1 true although I'm not too crazy about the story I kinda like the world. It makes the mudering and killing more meaningful...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    ahaha no laser heats up plasma at close to light speeds http://www2.mpq.mpg.de/lpg/research/selffoc/selffoc.html or http://www2.mpq.mpg.de/lpg/research/RelLasPlas/Rel-Las-Plas.html
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    oh and btw most of these technologies exist although not like in games . freezing ray is essentially a laser cooling mechanism for ex bosse einstein condensate is made using such a system by reducing temp of a substance close to 0 kelvin. relativistic laser beam is essentially a particle...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    that's not entirely true . there are many other types of lasers . for ex: tractor beam. essentially two pressure generating lasers one that pulls and one that pushes. these lasers do not melt anything but only create negative or positive pressure. a version of pressure laser is freezing ray...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    Fallout 2 is deff an older style of RPG . And by that I mean a lot of talking. Around that time Baldur's Gate, Planescape Torment were all dialogue. Fallout 3, NV is more action oriented and decent amount of talking. NV has a better engine with throwing , survival skill, hunger, and traits...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    :) I know about bottle caps having weight. I could make it optional to give bottle caps weight just like ammo. The weight calculation is simply a long formula that says: ammo 1 * ammo1Weight + ammo2 * ammo2Weight .... and so forth .... + bottlecap * GLOBALbottlecapWeight (i could add this)...
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