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    trollworkout FO3/NV mods - CB Custom Beginning & more

    also from this point forward all future versions will be compatible with future savegames. if not i will explain what to do maybe you should wait for 1.5 :) put my mod highest on the mod list . the higher the mod the more in the background it is. lowest mods override higher mods. so ideally...
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    hey hero, thank you for the kind words. tbh i had much more features before i was working on throwing animation attack even had a throwing spear, knife and rock. i was working on tribal playable race with point lookout . and i had follower menu and enhancements just a simple text box with...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    i doubt any lazer weapons show that colorful bolt ray that instantly scorch a surface and or get deflected by mirrors. lazer weapons in reality are more like heat rays or giant laser pointers they take a bit of time to do damage and they heat up an area until it bursts into flame. some lasers...
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    Help with mapper scripts!

    i second the sfall script editor . can't help you with scripts though i'm also trying to learn.
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    trollworkout FO3/NV mods - CB Custom Beginning & more

    MODS - CB Deluxe Custom Beginning & more I'll make this my main Fallout 3,New Vegas modding thread. I'll update it as I release more stuff now on Nexus. I don't want to use Nexus anymore. CB Deluxe - Custom Beginning Deluxe for Fallout 3 What is CB? CB started as a clone of Fallout...
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    alternative history mod for Fallout 2 idea/discussion/pipe-dream

    easiest way i found is using sfall traits scripting. sfall traits have 2 advantages: they provides a permanent panel (trait) under perks for record keeping in character panel and have built in effects that change the character (+x attributes +x% skills etc etc). the disadvantage is that they...
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    Improved Scripting Tools (SSL+ and Script Editor)

    phobos amazing work. i have a question regarding sfall. is it possible to change the text for the appearance mod let's say from RACE to KIND?
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    pornstar is probably all about 10 HEROIC endurance and at least 9 STRENGTH :)
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    alternative history mod for Fallout 2 idea/discussion/pipe-dream

    Ok! Seems there are a few ways to do this but the simplest is using Sfall scripting and make fake traits and a global variable let's say ALTHIST that holds the chosen history by default 0 (default game) If I use Appearence Mod I can change Race to History and allow user to change history at...
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    alternative history mod for Fallout 2 idea/discussion/pipe-dream

    I just re-installed windows with 7 and I am installing fallout 2 again now. I'm gonna try to dig trough the forum see what other people did to make other mods see if is something do-able with whatever is out there. This mod would be all scripting. Yeah for a first version I'd ideally like to...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    So I have tested and played your mod so for so good. Seems like all weapons are more realistic and deal more damage and fighting is more scary. Also I noticed guns have higher hit % than before and melee deal more damage. I am installing a new windows cause XP is causing issues for me but I...
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    alternative history mod for Fallout 2 idea/discussion/pipe-dream

    Hey guys. Thank you for replying. That is why I said is a pipe dream. However, not all is lost. I have experience doing a similar mod for FO3 and I know kinda how to go about it to make it work and lessen the work for everyone. First version would be something like this. - The video with tribe...
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    G.E.C.K. Scripting - AddItem From Variable

    yeah i was looking on GECK seems first option should be legal but you may be missing the flag rContainer.AddItem Pencil01 1 1 1 = 1 item last 1 = hide message should work first 2 options but you must do it this way ref ActiveTech set ActiveTech to ArmorTeslaHelmet player.additem ActiveTech 1 1
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    Geck Troubles

    holy moly this is so old but im gonna reply anyway likely this is caused by npc humanoid bodies that are present in the esm and palced on the map. you need a mod that erases all npcs from the game edit the environment export that part of the map using fo3edit and discard the npc remover. yeah...
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    G.E.C.K. Scripting - AddItem From Variable

    im confused you are trying to make a script that adds items to all actor inventories or just player? ref is not a pointer to an object but a pointer to an object type. so for example a baseball bat reference is a baseball bat. if you add 2 baseball bats you cannot pick one out of two using...
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    alternative history mod for Fallout 2 idea/discussion/pipe-dream

    One of my favourite mod types that I always wanted to play is alternative history mod where you could play as someone other than the default story and default dude. For example play as a ghoul, supermutant, ncr soldier, vault city citizen, beggar, raider, robot, mechanic , scientist , store...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    SO I just installed this mod let's see if it works as advertised. So far my sfall got updated to 3.6 and RP got mad about that so I had to manually edit the ddraw.ini to make it RP compliant. I like the small changes to melee and throwing making all weapons equally valid. I am already using Yet...
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